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Post by nekito on Jun 4, 2024 15:34:26 GMT -5
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Post by mauvemorn on Jun 5, 2024 12:03:35 GMT -5
Hi. Try this: - clone ymBody_EF10Noctis, export the blend, open, delete the meshgroup; - File - Append - the blend you shared - Object - s4studio_mesh_1; - delete rig.001 and bone_bone_shape.001; - you can delete uv_1 and vertex paint the mesh with black to disable morphing, if you'd like; - save, import into ymBody_EF10Noctis
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Post by nekito on Jun 9, 2024 6:55:29 GMT -5
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Post by mauvemorn on Jun 9, 2024 7:49:04 GMT -5
Looks like the mesh is still distorting try this: - open the blend, select the meshgroup, in the search bar type in Jaw, delete it with -; ![](https://i.imgur.com/6wwjh2U.png) - in Edit mode select everything with A, Mesh - Weights - Normalize all; - clone a new package, dont re-use the old one
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