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Post by specterstars on Jun 4, 2024 19:08:29 GMT -5
Hello! This is my first time trying to make any sort of CC. I wanted to convert some ripped game models from an old Monster High game to be deco objects in the Sims. I was able to follow along with this tutorial for the most part. However, in the beginning, I had to do some separating and remapping for the model. I opened the .OBJ file for the character separately, separated by material (Her hair/wings/body were all separate materials, I needed them to be one material/one texture image), and remapped the model to a new single texture image/material. I exported that as an .OBJ again, and then started with the tutorial linked earlier. It worked great, and I was very happy I was able to get this ins S4S! And then I loaded it in game, and it's just.... Not there. Or, not entirely. When I try to place it, it's.... there. Kind of. The green square indicating that an object is there is present, anyway. But the model isn't. I'm brand new to all of this, new to making CC, new to Blender, I really have no idea what I did.... I assume I must have messed up in the early stage of combining the materials on the original .OBJ?? I have no idea, I'm so lost 😭
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Post by mauvemorn on Jun 5, 2024 2:26:57 GMT -5
Hi. All texture’s dimensions must be the power of two, so 512x512, not 500x500
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Post by specterstars on Jun 5, 2024 2:32:06 GMT -5
Is that something I need to fix in Blender or in S4S?
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Post by mauvemorn on Jun 5, 2024 4:55:05 GMT -5
In an image editor. Resize your textures. Also, forgot to mention, you need proper lods and shadow meshes as well for the model to appear.
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