Post by jxsx666 on Jun 6, 2024 19:08:14 GMT -5
I think my issue is also similar. When I try to load S4S I get this error message
The Sims 4 Studio - Version 3.2.2.0
System.AggregateException: One or more errors occurred. (Failed to load C:\Program Files\EA Games\The Sims 4\EP01\SimulationFullBuild0.package)
---> S4Studio.Data.IO.Package.PackageLoadException: Failed to load C:\Program Files\EA Games\The Sims 4\EP01\SimulationFullBuild0.package
---> S4Studio.Data.IO.Package.NotASimsPackageException: Exception of type 'S4Studio.Data.IO.Package.NotASimsPackageException' was thrown.
at S4Studio.Data.IO.Package.DBPFHeader.Read(Stream stream) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\IO\Package\DBPFHeader.cs:line 211
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 172
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 139
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 143
at S4Studio.Data.FileDb.Sims4FileTable.InsertPackage(SQLiteConnection connection, Int32 gameId, Int32 priority, PackageType type, String filename, String fullpath) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\FileDb\Sims4FileTable.cs:line 1195
at S4Studio.Data.FileDb.Sims4FileTable.InsertDLC(SQLiteConnection connection, String product, String install, String delta_path, Boolean is_reinit, Boolean load_simulation) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\FileDb\Sims4FileTable.cs:line 1163
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\FileDb\Sims4FileTable.cs:line 228
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\FileDb\Sims4FileTable.cs:line 277
at S4Studio.Shared.AppModel.DoInit() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\App\AppModel.cs:line 194
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
The Sims 4 Studio - Version 3.2.2.0
System.AggregateException: One or more errors occurred. (Failed to load C:\Program Files\EA Games\The Sims 4\EP01\SimulationFullBuild0.package)
---> S4Studio.Data.IO.Package.PackageLoadException: Failed to load C:\Program Files\EA Games\The Sims 4\EP01\SimulationFullBuild0.package
---> S4Studio.Data.IO.Package.NotASimsPackageException: Exception of type 'S4Studio.Data.IO.Package.NotASimsPackageException' was thrown.
at S4Studio.Data.IO.Package.DBPFHeader.Read(Stream stream) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\IO\Package\DBPFHeader.cs:line 211
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 172
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 139
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\IO\Package\DBPFPackage.cs:line 143
at S4Studio.Data.FileDb.Sims4FileTable.InsertPackage(SQLiteConnection connection, Int32 gameId, Int32 priority, PackageType type, String filename, String fullpath) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\FileDb\Sims4FileTable.cs:line 1195
at S4Studio.Data.FileDb.Sims4FileTable.InsertDLC(SQLiteConnection connection, String product, String install, String delta_path, Boolean is_reinit, Boolean load_simulation) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\FileDb\Sims4FileTable.cs:line 1163
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\FileDb\Sims4FileTable.cs:line 228
at S4Studio.Data.FileDb.Sims4FileTable.Init(Boolean load_simulation, Boolean is_reinit) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\FileDb\Sims4FileTable.cs:line 277
at S4Studio.Shared.AppModel.DoInit() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\App\AppModel.cs:line 194
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---