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Post by teatree32101 on Jun 7, 2024 11:26:41 GMT -5
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Post by mauvemorn on Jun 7, 2024 12:10:11 GMT -5
Hi. Make sure cuts are correct. If they are, share this blend file. The only thing I can tell right now is that your blender must not be on the desktop and you must not save packages in blender’s installation folder.
Install blender in program files or on the d drive, create a new folder on the desktop or on the d drive and save packages there.
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Post by teatree32101 on Jun 7, 2024 22:56:08 GMT -5
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Post by CoffinFit on Jun 8, 2024 3:19:29 GMT -5
The cut numbers should be the same as the original mesh you export out of S4S. Try changing the mesh_0 layers cut number back to 0 and see if that solves it.
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Post by mauvemorn on Jun 8, 2024 3:22:42 GMT -5
Yes, the cut of the shadow must be 0. That aside, the object isnt adapted properly - find a similar maxis item, clone it, export the blend. In the scene there will be an object, one or two shadows, possibly more objects ( for glass, for example );
- append/import your object, select it, rename uv map to uv_0. This does not happen when you join meshes; - ignore uv_1, objects have the same uv_0 and uv_1 maps;
- in most cases the original object will have one or multiple vertex groups. You need to double-click on it to rename, Ctrl C to copy the name ( usually transformBone ), then create a new vertex group on your mesh, paste the name. If there is only one vertex group, switch to edit mode, select everything with A, and assign the whole mesh to it. This is the part that does not happen when you join meshes; - give the mesh the same cut number;
- you may need to adjust uv_0 if it was not square or rectangular;
- you may also need to vertex paint the mesh if it needs to light up; - you may need to adjust the meshgroups of shadow underneath the object in edit mode; - delete the reference, save
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Post by teatree32101 on Jun 8, 2024 11:16:54 GMT -5
AH I got it! thank you so much!!
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