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Post by BammBamm on Jun 7, 2024 22:19:13 GMT -5
Hello! Depending on the sim's chest, chest position and possibly body size, I've noticed that the beads on my swimsuit I made are either smaller, bigger, or in different positions than what they should be. Package FileBlend FileMisc Info:1. S4S version: 3.2.1.9 2. Blender version: 3.3.2 3. Issue: Deformed beads on swimsuit. 4. Category: 'Full-body clothes' Thumbnail image: ----- ----- This is how it's supposed to look like: And this is how it looks like in CAS: Sim #1 (Small bust - Beads are really shrunken.) Sim #2 (Big bust - Beads are slightly bigger.)Sim #3 ( Small bust #2 - Right center bead is way higher than left one.)Sim #4 (Mid-sized bust #2 - Right center bead is slightly higher than left one.)Thank you in advance to whoever possibly ends up helping!
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Post by mauvemorn on Jun 8, 2024 2:17:48 GMT -5
Hi. That’s how it should be. Everything in the breast area must morph with the breasts. If it won’t, it will clip into them. You could try reducing the influence of breast bones on these beads, but it will most likely lead to clipping
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Post by BammBamm on Jun 8, 2024 19:23:49 GMT -5
Ah, I did not know that.
Is there a reason why it makes just one bead lopsided instead of changing the position of both, however? I can understand and just get over if it only influences the size, but one bead being higher than the other ruins my concept image and I can see it bothering some people^^'
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Post by mauvemorn on Jun 9, 2024 3:06:18 GMT -5
Judging by weights, you didnt do this parts or/and didnt normalize weights, cause their sum exceeds 1 - if still bad, select one vertex in the middle of one bead, press Ctrl L, then click on Paste to selected for all vertex groups; - then, just in case, Mesh - Weights - Normalize all - select everything with A; - Mesh - Weights - Normalize all, disable Lock active; - select one vertex on the bead, press Ctrl L to select the rest of it, paste to selected on all 3 of them; - open a notepad and copy paste values from that active vertex there. In my case its like this by you use yours: b__Spine1__ 0.427842 b__CAS_L_Breast__ 0.096857 b__CAS_R_Breast__ 0.475301 - select any vertex on another bead, press Ctrl L, manually paste these values: 0.427842 into b__Spine1__, 0.475301 into b__CAS_ L_Breast__, 0.096857 into b__CAS_ R_Breast__. Different sides, different breast bones, make sure to switch them; - then click Paste to selected on each; - also, in uv_1, you can select those merged vertices of bead and align them vertically
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Post by BammBamm on Jun 9, 2024 18:20:49 GMT -5
Can I ask how you get to that first screenshot, with the pasting to selected? I don't have that in my blender.
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Post by mauvemorn on Jun 9, 2024 22:19:29 GMT -5
Press N, in this side panel in the first tab it will appear once you select everything as described
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Post by BammBamm on Jun 10, 2024 14:54:52 GMT -5
I did all the prior things in the previous post, clicked the middle of the bead, did CTRL + L and the menu is still not changing unfortunately :( Here is what it is showing on my screen:
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Post by mauvemorn on Jun 10, 2024 15:25:20 GMT -5
You need to be in the vertex select mode and select a vertex
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Post by BammBamm on Jun 10, 2024 16:57:20 GMT -5
Ahh, how embarrassing XD. Thank you, it works and looks a little better now!
Although still a bit lopsided; maybe it just has to remain like that?
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Post by mauvemorn on Jun 11, 2024 0:36:08 GMT -5
Did you align uvs of these beads in uv_1? Share the updated blend
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Post by BammBamm on Jun 11, 2024 10:52:19 GMT -5
I did! I also pasted the values, maybe I messed up somewhere? Blend File
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Post by mauvemorn on Jun 12, 2024 4:51:48 GMT -5
- select this uv, copy X's value ( 13.6467 ), select the second one, paste it with - in front ( -13.6467)
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Post by BammBamm on Jun 12, 2024 15:59:09 GMT -5
Everything is fixed, yay ^^ Thank you so much for all your help this past week(end).
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