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Post by lewbertsn00tles on Jun 9, 2024 3:08:12 GMT -5
I created these jeans from existing EA jeans, and the bow was added from a base game dress. I removed the weights from the bow and added the weights to the calf vertex. It moves well in game, everything seems correct. However, the slider still grabs the bow as if it's part of the waist area {where the bow was on its original mesh}. How can I fix that? package file and screenshot
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Post by mauvemorn on Jun 9, 2024 3:10:53 GMT -5
Hi. How the mesh is meant to move and morph depends on where it is located. So when you move something, you need to re-transfer all data responsible for these processes. Separate the bow and transfer weights, uv_1 and vertex paint from the jeans
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Post by lewbertsn00tles on Jun 9, 2024 3:12:30 GMT -5
Oh wow, I can't believe I can still make such simple mistakes. Thank you!
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