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Post by tierramo on Jun 9, 2024 22:52:02 GMT -5
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Post by mauvemorn on Jun 10, 2024 6:20:42 GMT -5
Hi. Most likely flipped normals because of wrong order of joining. Share the package itself please.
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Post by tierramo on Jun 10, 2024 11:42:10 GMT -5
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Post by mauvemorn on Jun 10, 2024 12:39:13 GMT -5
Unrelated, but are you aware that the mesh is very small? It seems to be unlikely intentional
- select the duvet, File - Export - Wavefront ( obj ), disable Normals. This will reset them; - clone a sculpture, export the blend, open; - select the sculpture itself and check the cut. delete the sculpture, leaving the shadow; - import your duvet's obj, give it the same cut as the sculpture had; - create and assign it to transformbone and rename the uv map to uv_0; - select the shadow, in edit mode made it bigger. If your blend has no shadow, the original will stay in the package; - save, import - find a similar maxis item, clone it, export the blend. In the scene there will be an object, one or two shadows, possibly more objects ( for glass, for example );
- append/import your object, select it, rename uv map to uv_0. This does not happen when you join meshes; - ignore uv_1, objects have the same uv_0 and uv_1 maps;
- in most cases the original object will have one or multiple vertex groups. You need to double-click on it to rename, Ctrl C to copy the name ( usually transformBone ), then create a new vertex group on your mesh, paste the name. If there is only one vertex group, switch to edit mode, select everything with A, and assign the whole mesh to it. This is the part that does not happen when you join meshes; - give the mesh the same cut number;
- you may need to adjust uv_0 if it was not square or rectangular;
- you may also need to vertex paint the mesh if it needs to light up; - you may need to adjust the meshgroups of shadow underneath the object in edit mode; - delete the reference, save
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Post by tierramo on Jun 11, 2024 12:50:48 GMT -5
I did resize it before I shared it, so I'm not sure why it didnt work.
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Post by tierramo on Jun 11, 2024 13:43:37 GMT -5
I've tried what was suggested but for some reason, my textures get messed up
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Post by mauvemorn on Jun 12, 2024 4:45:51 GMT -5
You have two uv maps. In TS4 only the first one is used for projecting textures. Delete the one you dont need before exporting the mesh as obj. If that wont help, share the updated blend and package
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