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Post by Burinis on Jun 10, 2024 5:06:35 GMT -5
I make clothes for a women's tuxedo. I just have a problem: how can I fix the distortions on the bottom of the short skirt? I recorded a video for convenience, watch it carefully in the highest possible quality: I made this skirt short by simply cutting off the pencil skirt from the base game. I tried to fix this skirt with fixes in TS4CASTools, but it was useless. skirt filesHow to fix it?
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Post by mauvemorn on Jun 10, 2024 6:01:00 GMT -5
Hi. For you skirt to behave as intended, it must receive data from a skirt that already behaves this way. That would be a skirt of similar length. When you transfer data, your skirt must contain no body parts, otherwise they may receive data from the skirt ( like legs did right now ).
All of that said, you didnt need to transfer any data or edit the mesh at all. You could have just replaced yfBottom_SkirtMiniDenim textures
- clone yfBottom_SkirtMiniDenim, export the blend, open, do not join anything. Click on the skirt and rename it to Reference; - File - Append - lod0_edit5 - Object - s4studio_mesh_1, append; - select s4studio_mesh_1.001, select a portion of legs, Ctrl L to select them fully, Delete - Faces; - add Data transfer, transfer weights, uv_1 and vertex paint from Reference
- once done, select the reference, select and delete the skirt; - select everything with A, Mesh - Vertices - Remove doubles with Merge distance set to 0.0001. Do the same with other two meshgroups of legs; - in this order: select your skirt, Shift-select the reference, join with Ctrl J; - save, import back into yfBottom_SkirtMiniDenim
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Post by Burinis on Jun 10, 2024 9:05:54 GMT -5
- save, import back into yfBottom_SkirtMiniDenim How can I do this if the denim skirt has three mesh groups?
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Post by mauvemorn on Jun 10, 2024 9:23:13 GMT -5
Yours will have three meshgroups as well
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Post by Burinis on Jun 10, 2024 11:16:37 GMT -5
Yours will have three meshgroups as well Unfortunately, I got some distortions.
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Post by mauvemorn on Jun 10, 2024 11:18:37 GMT -5
This is overlapping mesh, something was not deleted or replaced, share your updated blend please
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Post by Burinis on Jun 10, 2024 11:31:02 GMT -5
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Post by mauvemorn on Jun 10, 2024 12:12:11 GMT -5
You didnt need to edit cut numbers, this is not how it works. Unrelated to this issue, but weights did not transfer right, make sure to do everything listed below: - delete legs from your skirt and the other two meshgroups again, save, close; - clone yfBottom_SkirtMiniDenim, export the blend, open, rename the right meshgroup, append your skirt; - add Data transfer modifier to your skirt, choose Reference as Source object, enable Vertex data, then Vertex groups. Choose Nearest face interpolated. Click on Generate data layers, apply; - in Edit mode select everything, use Clean with All groups and Limit total; - click in a few places on the skirt, it must not have the same exact values everywhere, they must change. If they dont, install a different version of blender and change the path; - once done, expand Vertex color and delete Col; - select the reference, in edit mode delete the skirt from it; - select the skirt first, then the reference, join, not in a different order; - import back in yfBottom_SkirtMiniDenim
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Post by Burinis on Jun 12, 2024 10:19:47 GMT -5
You didnt need to edit cut numbers, this is not how it works. Unrelated to this issue, but weights did not transfer right, make sure to do everything listed below: - delete legs from your skirt and the other two meshgroups again, save, close; - clone yfBottom_SkirtMiniDenim, export the blend, open, rename the right meshgroup, append your skirt; - add Data transfer modifier to your skirt, choose Reference as Source object, enable Vertex data, then Vertex groups. Choose Nearest face interpolated. Click on Generate data layers, apply; - in Edit mode select everything, use Clean with All groups and Limit total; - click in a few places on the skirt, it must not have the same exact values everywhere, they must change. If they dont, install a different version of blender and change the path; - once done, expand Vertex color and delete Col; - select the reference, in edit mode delete the skirt from it; - select the skirt first, then the reference, join, not in a different order; - import back in yfBottom_SkirtMiniDenim Thanks for the advice, but unfortunately I had to recreate the skirt from scratch. I just cloned and remade the pencil skirt itself, didn't merge the mesh parts and left it as is. As a result, most of the defects disappeared, the new skirt became slightly longer, but there was one more defect: What to do? archive
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Post by mauvemorn on Jun 12, 2024 10:44:26 GMT -5
Again, how each vertex of the original maxis mesh behaves depends on where it is located in space. If it is in the knee area, it moves and morphs like knees. When you move it up, you must re-do everything responsible for moving and morphing, otherwise it will continue to behave like knees while being in a different location. Right now the geometry at the bottom of the skirt still behaves like knees, which is different from surrounding vertices and leads to gaps.
yfBottom_SkirtMiniDenim is almost identical in shape to your final result. You can simply clone this item and import your textures there, without wasting your time on mesh editing.
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