sqwdink
New Member
desperatly wants to make custom Sims hair
Posts: 1
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Post by sqwdink on Jun 10, 2024 5:58:52 GMT -5
Im trying to figure out what Im doing wrong.Seriously so lost. Ive been using version 4.1of blender made my meshes I followed the steps on this tutorial but now Im lost at the last two steps of making LODS and GEMOS like what? Im brand new to both blender and S4stuido and been just looking up stuff online for the past two days to try to transfer my hair into the game but it gives me this long error message on S4S. how do i make sure its a mesh? does it not work because it has two many Polys compared to the base body/hair? is it just not possible since my blender is the newer version? Ive transferred my weights ive added my custom hair color and design. i feel stuck in limbo. ive also downloaded Blender 3.3, 2.79, 3.78 just in case if needed. Also looking at it why does the older version of blender run the TYPE: GEMODS but in 4.1 it only shows Me S4studio MESH tool with a bar for numbers
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Post by mauvemorn on Jun 10, 2024 6:09:35 GMT -5
Hi. Do exactly this: - delete all versions of blender beside 4.1; - in s4s settings change blender path to blender.exe in blender 4.1 installation folder; - clone ymHair_BuzzCutNatural for a feminine frame, export the blend, open it, delete s4studio_mesh_1; - File - Append - Your original blend - Object - your hairs, append; - delete the appended rig. Your mesh must not be parented to the rig; - give your hair 0000 cut. Mesh tools and Cas tools are the same thing, just renamed; - save, import back into ymHair_BuzzCutNatural. This is one of a few hairs that are made of one meshgroup; - make sure to change Fashion choice in Categories; - if you will still get an error, share the updated blend please
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