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Post by shkatzchen on Jun 11, 2024 2:30:32 GMT -5
Hello!
I'm working on a table and unlike most tables this particular one started its life as the Outdoor table (the basegame one with the table cloth), which means that it has only 1 shadow (mesh 0) and two mesh groups that are diffuse texture, cut 2, which is the main bit of the table and tablecloth, and cut 1 which is the interior folds of the table. Many of the other tables use 2 shadows (meshes 0 and 1). I tried importing the new table mesh with its 1 shadow 2 diffuse into a 2 shadow 1 diffuse and the cut 1 is showing the shadow map that's usually the cut 0 rather than the diffuse (you can see the red text and shadow circles). Is there an easy way to make it show the diffuse texture instead? It looks correct in blender, but not in S4S. I assume I need to give it some kind of indication in the warehouse that it's not a drop shadow but I'm not sure what needs to be modified.
It's not the end of the world if there isn't (I can load it back into the outdoor table package, it's just that it saves me the trouble of messing with the slots if I use a four-seat table as the base) but it feels like something it'd be useful to know anyway.
Thanks!
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