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Post by Arista on Jun 13, 2024 8:16:56 GMT -5
Hi guys! I'm trying to create heterochromia eyes that aren't just face paint. I'm trying to put them into Skin Details instead! But it doesn't work, it shows up but it just doesn't overlay the eyes. However, I have a CC sclera overlay in skin details and that shows up over the eyes. So I added my colours to it, and that works. How come? How can I do this myself so I don't have to replace someone elses CC with my colours?
Thanks!
EDIT: Wow, I just now realized that the skin detail covers BOTH eyes.. I just want one eye, lol. I guess that means changing the mesh, which I can do easily but I don't know how to do it in Sims 4 Studio. There is no option to change mesh in skin detail.
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Post by mauvemorn on Jun 13, 2024 10:39:20 GMT -5
Hi. To make heterochromia eyes, you need to duplicate one eyeball, offset it, then change what area of the texture it projects sims4studio.com/post/179677
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Post by Arista on Jun 13, 2024 11:25:32 GMT -5
Hi. To make heterochromia eyes, you need to duplicate one eyeball, offset it, then change what area of the texture it projects sims4studio.com/post/179677Hm, can I just clone the CC and use that as a base? Just clone it, delete everything and add my own textures. Maybe that's rude to the CC creator, but if I clone it, it should be it's own package, so it's mine. Is that right?
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Post by mauvemorn on Jun 13, 2024 11:55:47 GMT -5
Yes, so long it already works as intended
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Post by Arista on Jun 13, 2024 13:56:24 GMT -5
Yes, so long it already works as intended I'll see if I can fix that then, I saw several guides for it! Another question though, the texture sits where some accessories are, so some earrings and such get the eye texture. Is there any way I can fix that? I can move the texture, but I don't know if there is an area that the game doesn't use.
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Post by mauvemorn on Jun 13, 2024 14:40:52 GMT -5
You need to move uvs in a different location as well - switch to edit mode, select uv_0, select everything with A, set this template as the background, move the uv island in the biceps area; - select all uvs, UVs - Export uv layout, export as 1024x2048. This will be your guide for making a texture; - open the uv layout you exported in an image editing software, put the eye texture in a space meant for it, save, import
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Post by Arista on Jun 13, 2024 16:46:21 GMT -5
You need to move uvs in a different location as well - switch to edit mode, select uv_0, select everything with A, set this template as the background, move the uv island in the biceps area; - select all uvs, UVs - Export uv layout, export as 1024x2048. This will be your guide for making a texture; - open the uv layout you exported in an image editing software, put the eye texture in a space meant for it, save, import Doing that lets me use other accessories with textures in the same spot at the same time?
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Post by mauvemorn on Jun 13, 2024 16:50:31 GMT -5
No. You need to move textures in a space that nothing else uses. For these textures to be actually projected on the eye, you need to move uvs in uv_0.
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Post by Arista on Jun 13, 2024 17:05:27 GMT -5
No. You need to move textures in a space that nothing else uses. For these textures to be actually projected on the eye, you need to move uvs in uv_0. Yeah, I managed to get the eye to work properly but it still uses an accessory slot :( Is there any way to somehow make it's own place for the eye texture? Or maybe there is an unused slot somewhere on the whole texture? Like in the middle of the head or something maybe?
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Post by mauvemorn on Jun 14, 2024 0:50:16 GMT -5
The bicep area, in the top right corner. Put your uvs and textures there
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