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Post by BammBamm on Jun 13, 2024 20:41:19 GMT -5
Straight-forward! Some of my textures are pixelated when compared to others for some reason, despite them being the same texture but just recolored. Package FileMisc Info:1. S4S version: 3.2.1.9 2. Blender version: 3.3.2 3. Issue: Pixelated textures. 4. Category: 'Full-body clothes' Thumbnail image: ----- ----- This is how it's supposed to look like: And this is how it looks like in CAS: (Pixelated)(Fine) (Pixelated)(Fine)I'd greatly appreciate the help and I thank you in advance for whoever possibly ends up helping.
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Post by shkatzchen on Jun 13, 2024 21:39:19 GMT -5
It looks like you've got bits missing from your texture files, like you cut and paste at some point but you didn't have all the pixels selected when you cut (I've had issues with GIMP where I'll think I have all the bits of an area selected using fuzzy select or color select but when I go to cut it I find there's bits and bobs missing and I have to reselect the affected area; I think you may have had a similar issue at some point). You can recolor the problematic swatches based on the ones that don't have the issues, or you can add a layer below the one with your texture, select the bottom area, and then on the below layer add fill in that color before merging it down-- that should fix it.
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Post by BammBamm on Jun 14, 2024 7:31:58 GMT -5
Thank you very much for your answer!
It’s very weird because for example, the white texture was actually created by duplicating the pink one just above it ^^’ I’ll try your suggestion and see if anything changes.
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