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Post by andrew on Jun 14, 2024 3:59:26 GMT -5
EA is working on moving TS4 from DirectX 9 to DirectX 11. This is currently available for testing as an opt-in feature. More info from EA HEREMany players testing this new feature have had issues with images that are not yet compatible with the DX11 mode. Some of the problems show as: Question mark image Llama image Object disappears after placing it in buy mode Lot in a saved game won't load anymore when one of these objects are placed S4S has added a batch fix to version 3.2.2.2 (Windows) and 1.4.1.9 (Mac) update these images. You can find it on the menu: Content Management > Batch Fixes > Misc > Update Images for DX11EA has mentioned that they are aware of some issues with mods but has not yet provided a timeline for a fix or even promised any compatibility. This could change in the future and make this batch fix unnecessary. Please do not run this unless you are testing the pre-release of the DX11 version of the game. Keep your backups, and post any items that did not get fixed or had some other issue.While DX11 doesn't affect Macs, the batch fix is included in Aurora in case a Mac user wants to fix packages they created and shared. Notes about file size changes:Tuning/UI images that aren't a power of 2 may shrink because the batch fix removes the mipmaps if they had them. Build/Buy images always need mip maps. The batch fix scales non powers of 2 up or down to the nearest power of 2, so it could either increase or decrease in size depending on how close the image is to the next power of 2. Any modification will result in the image being recompressed as DXT1/DXT5, so that could also affect the size if for example, the original was uncompressed or used DXT5 when it could have used DXT1 because it had no transparency.
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Post by reylla00 on Jun 19, 2024 22:46:41 GMT -5
dont work :(
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Post by aine on Jun 24, 2024 14:20:41 GMT -5
Made a backup of my folder for objects from Simsi45 from mts and then ran the batch fix on it - seems to be working fine so far. Gonna try some other Items I know had issues soon aswell. :D
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Post by andrew on Jun 29, 2024 2:25:49 GMT -5
reylla00, In what way did it not work? Did you get an error message? If there was a package that did not get fixed, please post a link to it.
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naroo
New Member
Posts: 1
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Post by naroo on Jun 29, 2024 19:22:45 GMT -5
Thankyou so much. The DX11 batch fix worked really well. I converted walls, stickers and mods in small batches. So far...Purrrfect <3
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Post by nuclearrayne on Jul 31, 2024 13:47:12 GMT -5
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Post by blackgryffin on Aug 11, 2024 13:20:20 GMT -5
I currently updating the k-mods ( textures replacement ) and here what I experiment : - it has nothing to do with square or not square images ( they are plenty of non squared images used by the game and non square images are used since the Sims 2 ) as I read around the web. So, do not waste your time with this point. - the difference between before the directX11 and after the directX11 is that now, strictly x2 multiple .dds is required. Meaning : mainly, the minimum sizes of images in the Sims are 128 and/or 256 (except thumbnails and some tiny specular which are smaller ) - based on this, before the directX11, we could make images based on multiple of 128 and/or 256 such as 768x768 - 1536x1536 and so on, which was convenient to render a better image without growing to high in size/weight It was a kinda suitable tolerance which is accepted by many many games too. So, now, every image which is not a perfect x2 multiple brings the famous question mark on it. - BUT, this is not the case for Walls. 256 base multiple is still working ( 256x768 - 256x1024 - 256x1280 ) ... I do not find this logical, but well ...
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Post by metatron3 on Aug 25, 2024 1:21:05 GMT -5
I do have a problem with walls thumbnail for reasons unknown to me. The walls are fine but the thumbnails shows a question mark. I don't know how to fix it I must say =/
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Post by S4Player on Sept 19, 2024 1:50:46 GMT -5
Due to yesterdays game patch (1.109.185.1030) the DX11 is now set by default for NVIDIA and AMD graphics when loading up your game. You can change it back to dx9 in the game settings but for testing my game with the DX11 default settings I left it be, and I noticed that some of my cc wall papers now have the question mark and some are not even though they all have the same texture size 256x768 - 256x1024 - 256x1280. Can someone explain why this is the case? Why would most be fine and a few are not same size of every texture in the packages... I would really hate to shrink my textures and lose depth, especially on structure wallpaper. I tested one file with the Dx11 batch fix, but didn't like the result.
ETA: I was able to fix my cc wallpapers and broken thumbnails. I opened each package (only 10) , unchecked the auto-resize checkbox in studio, deleted all the old thumbnails through warehouse, then used the export.all function and right after import.all. That fixed my wallpapers and they still look good.
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Post by S4Player on Sept 19, 2024 7:31:48 GMT -5
I do have a problem with walls thumbnail for reasons unknown to me. The walls are fine but the thumbnails shows a question mark. I don't know how to fix it I must say =/ Delete the old thumbnails in your wallpapers in question and do what I did as written above. Or use the Dx11 batch fix in Studio.
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Post by moonbiscuitsims on Sept 19, 2024 15:25:13 GMT -5
I have a question. Does batch fixed for dx11 cc work on dx9 games? I play on dx11 and recently updated my cc (I mean my own cc which I share) I need to know if it is ok to just update it or if I have to share both versions for anyone still on Dx9. I know the dx9 cc might show question marks on a dx11 game but what about vice versa?
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Post by andrew on Sept 19, 2024 20:12:15 GMT -5
I have a question. Does batch fixed for dx11 cc work on dx9 games? I play on dx11 and recently updated my cc (I mean my own cc which I share) I need to know if it is ok to just update it or if I have to share both versions for anyone still on Dx9. I know the dx9 cc might show question marks on a dx11 game but what about vice versa? CC that was batch fixed for dx11 should definitely also work with dx9.
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Post by oelcenila on Sept 20, 2024 11:15:42 GMT -5
Hello Trying to batch fix my CC folder is my first experience with Sims 4 Studio and I am not sure if everything goes according to plan. I selected the mods and the backup folder and clicked on "run". Now for several minutes I just see "loading" on the screen, no progress bar or anything. Is this normal? According to my task manager, Sims 4 Studio is definitely trying to do something and uses up a lot of my RAM. Maybe the way my mods folder is organised leads to some issues? I have two subfolders in my mods folder and different subfolders within those subfolders. All of my files are .package files. If anyone could give me some advice, I would be greatful.
Edit: It seemed to work. At least I got a report in the end. I'll just leave this here in case anyone else is confused when running the batch fix.
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Post by solarpowerspork on Sept 20, 2024 15:10:16 GMT -5
Edit: It seemed to work. At least I got a report in the end. I'll just leave this here in case anyone else is confused when running the batch fix.
About how long did it take for this to work? I've had it running for over an hour and it's still just "loading." I'm about to cancel it and try again.
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Post by fnorkit on Sept 21, 2024 3:54:54 GMT -5
Edit: It seemed to work. At least I got a report in the end. I'll just leave this here in case anyone else is confused when running the batch fix.
About how long did it take for this to work? I've had it running for over an hour and it's still just "loading." I'm about to cancel it and try again. Just run it in small batches. I did the "smart" thing and tried to batchfix my entire modsfolder in one go. Well, I waited for over 1 hour with no end in sight before I gave up and started over.
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