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Post by cybersimscape on Jun 15, 2024 14:31:45 GMT -5
Is there a way to add mesh groups in S4S? for example, the first image is this bed I made, second is ref, third is the issues im having in s4s.. images ref has 3 mesh groups for frame,mattress, and shadow. so i did the same and separated my bed into 2 meshes for matress and frame. The issue i'm having is with the blanket. Is this a UV issue? I've reset and rewrapped the blanket uv multiple times and rebaked textures and I keep getting the same result. So i'm wondering if the blanket needs to be its own mesh group?
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Post by mauvemorn on Jun 15, 2024 15:09:04 GMT -5
Hi. Most likely normals are flipped. Select the blanket and Mesh - Normals - Flip.
It does not need to be separated. The original bed is made like this: - bed frame ( cut 0 ); - the rest ( cut 1 ); - shadow ( cut 2 ). Your bed must be split the same way and each part has to have a corresponding cut. All meshgroups must be visible and selectable before you save the blend. If this wont help, share your blend file please
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