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Post by skyesthelimitro on Jun 15, 2024 15:32:55 GMT -5
So I'm making a frankenmesh for a more androgynous wedding tux top (instead of coattails, it's sort of a bustle thing with ruffles? Hard to explain) And I used some rose head accessories as a boutonniere and a center for a bow on the back. My problem arises when I put it in the game and try to change my sim's weight or muscle levels. The roses basically sink into the clothes. Any other problems I have with the way I made it, feel free to let me know. This is my very first real cc where I even touch Blender, I've only done recolors before. Thank you all so much in advance! My attempt
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Post by mauvemorn on Jun 15, 2024 15:56:43 GMT -5
Hi. This accessory was in the head area and still behaves like that. When you move something, you need to re-transfer all data responsible for morphing and moving Separate the flower again and transfer all data from the tux top as shown below
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Post by skyesthelimitro on Jun 15, 2024 18:09:02 GMT -5
Thank you! I got it working!
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