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Post by saaltemplus on Jun 17, 2024 17:01:22 GMT -5
So, first of all, I want to thank anyone that tries to help me, and want to thank the community for this wonderful tool and forum that have helped me so much, with guides, tutorials and by just reading other's questions. My first mesh has been going pretty well, other than low textures, and them being stretched on some parts of the garment, like the back, but that's its own problem, and doesn't stop the dress from working as intended, just makes it a bit uglier, which I think it's par for the course on a first mesh. But anyway, the main problem I have are the sliders. The left side of the body (meaning, our right) works as intended, sort of, but the other side doesn't extend with the different body types. Besides this, when I try to make the hips wider, the dress moves to the side. Same thing with the shoulders, the dress moves to the side instead of the shoulders getting wider. The vertex and weight are painted, and the uv_1 looks ok, I used data transfer from an EA mesh, so I truly have no idea what might be causing this. Again, thanks everyone for reading, and I appreciate the help. Image in CAS: imgur.com/bEbtKEGBlend file: www.mediafire.com/file/5kcm56fqanqwbvn/Help_needed_please.blend/filePackage File: www.mediafire.com/file/5ysoa32oen5nzaw/Help_needed_please.package/file
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Post by mauvemorn on Jun 18, 2024 5:22:22 GMT -5
Hi. You have multiple color attributes and the first one, the one that ts4 is using, is wrong. Using - button, delete all color attributes beside Color If you create new vertex groups, you must delete them before importing in s4s, otherwise they will corrupt the blend. Delete Group, Normalize weights and restart the package, do not use old one Unrelated to the problem at hand, but you should work in one version of blender from start to finish, jumping between them will result in a blend not being imported in s4s. - delete any version of blender beside 4.1; - Change blender path in s4s settings to blender.exe in blender 4.1 installation folder; - clone something, export a new blend, open, delete the original, append your garment there; - fix aforementioned issues, check the cut, save; - import into a package you just made, not the original
For the future, check how the mesh works in-game before making any textures or adding swatches. You accidentally corrupted the package and now will have to re-make it and re-import all these swatches ( also, you may have forgotten to replace a specular ).
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Post by saaltemplus on Jun 18, 2024 14:20:59 GMT -5
Thank you so much! I deleted the vertex "Group", and the color attributes "Attribute" and "Attribute.001", made a new package, and now everything works as intended, (some clipping on the breasts, but that's probably just the uv_1 needing some adjustment).
I did use only one version of blender, the 4.1. And yeah, it was definitely a mistake doing the swatches before experimenting, but as a beginner, I didn't know I might corrupt the package, so I though any mistakes could be fixed by changing the texture or blend file. It's definitely a mistake I won't repeat in the future.
And I have no idea what a specular map is, I'll search some tutorials right away. Thanks for the heads up, I had no idea I needed one.
Again, thank you so much, it was super kind of you to take the time to help!
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Post by mauvemorn on Jun 18, 2024 14:42:51 GMT -5
You're not meant to adjust uv_1, after uv_1 transfer, the mesh looks and morph as it should. Delete or move the area of the body underneath that clips into the dress
In new blender color attributes arent named Col. If you used a custom body or something from a pre-existing blend file, this may be the reason why you have it. The problem with this is that it does not merge with transferred or custom color attributes because of a difference in names, which is what caused your issue
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Post by saaltemplus on Jun 18, 2024 19:33:20 GMT -5
I had no idea I shouldn't adjust the uv_1, it would've saved me a lot of time, I spent like an hour adjusting every stray vertex into place, haha. And you're right, it had nothing to do with the uv_1, it was a weight problem, I added a tiny bit more weight paint to the breasts, and now it doesn't clip.
I did use a body mesh that a tutorial linked in their description, and it was posted a few years ago, so that's definitely the issue.
Well, thanks for the help, now I not only know how to fix it, but know the cause and can prevent this in the future. I have a shiny (literally) new specular map, and my dress now works perfectly, I couldn't ask for anything else. Thank you so much, you're the best!
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