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Post by StarcallerSenni on Jun 18, 2024 15:49:52 GMT -5
Hello, I'm trying going back to modding and do my own gallery pose but it show up in game as t-pose. When I export the animation from *.package file the pose looks as it should be... The gallery pose is literally the only one mod/cc in my Mods folder as I'm testing this. I don't know what am I doing wrong. I tried to search if someone had this problem before but with no avail. There is only 1 keyframe as in the maxis animation, etc. My name in S4S has no spaces or extra characters, only letters. I made new pakcage with custom name, the blend file is also having a custom name. I don't know what to do anymore... Please someone help... Package file on google drivedrive.google.com/file/d/1_bUF6yrqMiP1N8JYeYb00ekLl_yVssRk/view?usp=sharingin-game screenshot exported from *.package pose in blender
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Post by StarcallerSenni on Jun 19, 2024 15:25:14 GMT -5
I found solution by myself. If someone came across similar problem: S4S 3.2.2.1 (that I am working on) is definitely not compatible with blender 4.1 when it comes to poses. Changed to 3.6.12 and that fixed the issue.
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Post by mauvemorn on Jun 19, 2024 15:31:16 GMT -5
I found solution by myself. If someone came across similar problem: S4S 3.2.2.1 (that I am working on) is definitely not compatible with blender 4.1 when it comes to poses. Changed to 3.6.12 and that fixed the issue. Hi. S4S is compatible with 4.1. Does your blender 4.1 have s4studio mesh tools? Different versions of blender have individual installation folders, in which s4s needs to put a plugin. So when you switch to a different version, you must change blender path to blender.exe in the installation folder of that version. After doing this, clone something, export a new blend (important), and check if there’s s4studio mesh tools.
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Post by StarcallerSenni on Jun 20, 2024 10:10:16 GMT -5
I found solution by myself. If someone came across similar problem: S4S 3.2.2.1 (that I am working on) is definitely not compatible with blender 4.1 when it comes to poses. Changed to 3.6.12 and that fixed the issue. Hi. S4S is compatible with 4.1. Does your blender 4.1 have s4studio mesh tools? Different versions of blender have individual installation folders, in which s4s needs to put a plugin. So when you switch to a different version, you must change blender path to blender.exe in the installation folder of that version. After doing this, clone something, export a new blend (important), and check if there’s s4studio mesh tools. yes, on the first post you can see sims 4 studio mesh tools tab on the bottom right side of the screenshot from blender 4.1.0. As I said - the problem was that pose was successfully imported and exported from *.package file but didn't work in game. I wasn't using blender 3.6 even once before I made that post. I downloaded it for the sole purpose of checking if downgrading blender will help. And it worked.
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Post by mauvemorn on Jun 20, 2024 10:28:05 GMT -5
Can you please share the package that didn’t work and the exact blend that was imported in it? I’ll show it to s4s developer
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Post by StarcallerSenni on Jun 20, 2024 15:35:56 GMT -5
Can you please share the package that didn’t work and the exact blend that was imported in it? I’ll show it to s4s developer link to the broken package is in the first post but unfortunetly I don't have the exact blend file anymore. I deleted it after I found the solution
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Post by StarcallerSenni on Aug 21, 2024 20:45:06 GMT -5
I don't know if anyone from the development team got the same idea but I suspect maybe it's related to the direct X 11? I found that some animations/poses did not work well with directx 11 but I don't have a time nor the energy to check if it's related
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