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Post by turbohl on Jun 21, 2024 12:31:12 GMT -5
Adding multiple new mesh textures in Sims 4 Studio to a single texture Object Question: I created a new 3D Object with Sims 4 Studio (based on a simple trash can that only contains a diffuse texture) and now I want to add more textures to the new object (an olive mill for Tartosa). This 3d Object has one Metallic Roughness BaseColor (Diffuse?) Height (?) Metallic (?) Normal (Normal) Roughness (?) Map... Its this one: www.cgtrader.com/3d-models/industrial/industrial-machine/medieval-olive-pressHow can images be uploaded here? Then I could explain the situation better, or is there already a suitable topic opened in relation to this ? Thanks
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Post by mauvemorn on Jun 21, 2024 12:49:58 GMT -5
Hi. In ts4 materials don’t work the same way they do in Blender or other 3d modelling programs. You are meant to bake this material in Blender to texture and import it into s4s as Diffuse map You can convert a standard normal map to ts4-style one. Specular map is unique to ts4, you make it manually. Every other map will be preserved through baking into diffuse.
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Post by turbohl on Jun 21, 2024 19:41:15 GMT -5
It looks great anyway..Thanks
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