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Post by hooppiway on Jun 22, 2024 12:39:00 GMT -5
Hi! Recently I made a pair of boots in which contains a high amount of faces compared to EA meshes. The problem occurs when transferring data to uv 1. With the method from this tutorial (https://sims4studio.com/thread/7044/finish-marvelous-designer-clothing-tutorial) I can get pretty good results however there are holes in the uv 1 map and it also looks sloppy when adjusting in game. I have tried many EA meshes to transfer data from, but the results dont change much. What is the method that would best work in this case where the mesh has a higher number of faces? Here is a picture of the uv 1, uv 0 (for an idea of face count) and also how it looks in game
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Post by mauvemorn on Jun 22, 2024 14:19:20 GMT -5
Hi. 1). uv_1 is not meant to fit in the uv space. Once you transfer it, you're done, no re-sizing or editing, otherwise it will not align with dmaps 2). transfer everything with Nearest face interpolated, not the default setting
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