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Post by HeyaSims on Jun 23, 2024 5:30:41 GMT -5
hi i'm trying to fix an inactive creator's dress (for my own use). in cas and live mode the feet area freaks out and throws polygons everywhere. i have similar issues with other cc items, for some items the issue appears in cas and for some it does not. i think that the ones where the issue is only in live mode have fine higher lods and it's the low ones that are the issue. there was a post on here about this from a little while ago ( link) but it didn't seem to fully apply and they were using a different version of blender i think so i couldn't really follow it. please help this is driving me crazy, pretty sure it has to do with the late may game update because this only started happening after that. trying to upload a photo but it's not working :'( so here's a link to a pic image
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Post by mauvemorn on Jun 23, 2024 9:23:19 GMT -5
Hi. The link to the post was not added
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Post by HeyaSims on Jun 23, 2024 17:14:29 GMT -5
Hi. The link to the post was not added
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Post by mauvemorn on Jun 23, 2024 17:33:24 GMT -5
Oh, sorry, read as « he’s a link and a pic » This issue is caused by exceeded vertex groups limit per meshgroup. What to do exactly depends on the file, so share it with us please
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Post by HeyaSims on Jun 24, 2024 2:19:06 GMT -5
Oh, sorry, read as « he’s a link and a pic » This issue is caused by exceeded vertex groups limit per meshgroup. What to do exactly depends on the file, so share it with us please took me an embarrassingly long amount of time to figure out how to share a file with google drive link to the original dress: linklink to my edited ver: link
what i have done thus far is smoothed out the lods to make them look cleaner and lower the poly count
(thank you so so much btw)
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Post by mauvemorn on Jun 24, 2024 5:41:07 GMT -5
- download the original package and put it on your desktop; - open s4s, then My projects, choose this file; - press Shift Ctrl C, paste studio.exportall, press enter; - a new folder will be created on your desktop with all resources from this package; - open it, then open LOD 0; - select s4studio_mesh_1, in Data tab select b__R_Foot__ and delete it with - button. Do the same with b__L_Foot__; - switch to Edit mode, select everything with A, Mesh - Weights - Normalize all; - save the blend, open the next LOD, do the same to all of them. You do not need to smooth or clean them; - try importing all lods back into the package, File - Save as into ts4's Mods folder, testing it in-game; - if the issue persists, open s4s, click on CAS, in the search bar enter "lingerie", select one swatch, Next, select brianitesims-MarammatDress.package, replace it; - open the console again, paste studio.importall.
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Post by HeyaSims on Jun 25, 2024 13:19:49 GMT -5
- download the original package and put it on your desktop; - open s4s, then My projects, choose this file; - press Shift Ctrl C, paste studio.exportall, press enter; - a new folder will be created on your desktop with all resources from this package; - open it, then open LOD 0; - select s4studio_mesh_1, in Data tab select b__R_Foot__ and delete it with - button. Do the same with b__L_Foot__; - switch to Edit mode, select everything with A, Mesh - Weights - Normalize all; - save the blend, open the next LOD, do the same to all of them. You do not need to smooth or clean them; - try importing all lods back into the package, File - Save as into ts4's Mods folder, testing it in-game; - if the issue persists, open s4s, click on CAS, in the search bar enter "lingerie", select one swatch, Next, select brianitesims-MarammatDress.package, replace it; - open the console again, paste studio.importall. oh my god it worked, thank you so so much!!!! would you be willing to explain to me how you figured out that that was the one to delete? i have other ones with similar issues but clearly different areas
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Post by mauvemorn on Jun 25, 2024 13:44:42 GMT -5
There should be no more than 60 vertex groups in the list. Some of them are empty, so you can delete those first. No vanilla way of doing it, unfortunately, but you could use blender 3.6 ( make sure to change the path ) and this addonSo you export the blend, remove unused vertex groups, then count them. Again, no vanilla way, so i do it like this: expand the window, scroll to the top, then count until 10th, select it, minimize the field until only 10 groups are visible. Then scroll down until the selected one disappears and select a new one at the bottom, this will be your 20th group. Continue. If there's no more than 60, save, import into a new package. If still more than 60, then you need to delete either skirt or foot or toe bones. Bear in mind that these vertex groups affect a mesh for a reason, so if an important or large area is affected by them, an item may not move correctly without them
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