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Post by mel77777777777777777 on Jun 23, 2024 16:41:46 GMT -5
Hi!!! I was creating teeth in the Sims 4 and everything is fine, the problem is that the mesh weights get wrapped sometimes when you choose a random sim, that is, when you choose the teeth in the game you don't have any problem, but if you make a sim random. Selection in the game, the mesh can be deformed, but I don't understand it because the weight transfer is fine, this happens randomly. Pictures of the problem: Picture 1
Picture 2PackageThe curious is that in the two pictures are the same teeth.
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Post by mauvemorn on Jun 24, 2024 6:05:55 GMT -5
Hi. In the future, please provide blend files so that we know what version you're using - open the blend, select this meshgroup; - in Edit mode select everything with A, Mesh - Merge - By distance. In old blender its Mesh - Vertices - Remove doubles with Merge distance set to 0.0001; - enable X-ray ( old blender: Limit selection to visible ), click and drag to select the top portion of the mouth, then Ctrl L to select all of it; - P - Selection to separate, rename to top_row and bottom_row; - expand the rig, make teeth visible and selectable; - select them, in 3d view press Shift D, then Esc to duplicate. Split teeth.001 in top and bottom row as well, rename them to ref_top_row and ref_bottom_row; - select top_row, add Data transfer, transfer uv_1 from ref_top_row, apply - do the same with the bottom row; - delete references and join your mesh back
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