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Post by mosquitocove on Jun 25, 2024 16:14:15 GMT -5
Hi all, I'm trying to make a cute little windchime for my builds. I thought the weight painting was going to be the tricky part, but it's got entirely different problems. This is happening to both the BYA/functional version and BCG/deco version I'm trying to make. i've set the shaders to PhongAlpha and turned on double-sided.
here's a drive link with my .blend and .package. Thanks for any help, I appreciate it!
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Post by mauvemorn on Jun 25, 2024 17:30:18 GMT -5
Hi. Can’t check the file rn, but it looks either like flipped normals or like z-fighting. Did you add the backside of disks by duplicating them? If no, this may be flipped normals. Select everything, Mesh - Normals - Recalculate outside.
If you did add the other side, you needed to offset it. Now select one face on one side, Ctrl L to select the whole side, Delete- Faces. This will make it one sided again. If disks display the same texture on both sides, you don’t have to add another and can just make it double sided in the warehouse. If textures are different, add Solidify modifier, disable Rim, change thickness to 0,0001.
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Post by mosquitocove on Jun 25, 2024 18:41:53 GMT -5
Thanks for replying, It's not z-fighting as the discs are cylinders. I tried recalculating the normals and it doesn't seem to have made a difference in-game, though it did change slightly in s4s.
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Post by o19 on Jun 26, 2024 10:27:45 GMT -5
Remove the long '+ signs' with texture on it and it will work, but of course look odd with CDs only. For Blender it's easy to render it properly but S4S has a hard time with it, especially if the '+' overlaps with a CD. It's really a great option to decrease the polygon count while it seems for TS4 it doesn't work as expected. You might try to make sure that the '+' and the CDs don't overlap, this should hopefully work.
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Post by mosquitocove on Jun 26, 2024 13:28:04 GMT -5
i found and followed this tutorial and it fixed most (not quite all) of the weirdness on the discs. this is a level of jank i can live with (on the discs) but i would like it to look as good as i can possibly make it. I'm going to redo the tutorial and be really particular about the selection order to see if that helps with the visual overlap on the strings.
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Post by mosquitocove on Jun 26, 2024 13:55:12 GMT -5
I did a little more trial end error, switching back to Phong (instead of PhongAlpha) seems to have fixed the overlapping and still kept the untextured areas invisible! problem solved!
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