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Post by BammBamm on Jun 26, 2024 16:13:46 GMT -5
Hi. I'm having an issue where there is a weird leg seam on my sim's body when equipping my swimsuit. Package fileBlend FileMisc Info:1. S4S version: 3.2.1.9 (Star) 2. Blender version: 3.3.2 3. Issue: Weird seam in my leg. 4. Category: Full-body outfit Thumbnail image: ----- ----- This is how it looks like in CAS: Thank you in advance for whoever possibly ends up helping!
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Post by mauvemorn on Jun 26, 2024 16:58:01 GMT -5
Hi. Can’t check the file right now but it is split in multiple meshgroups in that area, join everything, select legs fully, remove doubles, then split into meshgroups again. if this won’t help, delete legs fully and replace
Edit: yes, or you can do it like this: - enable X-ray, select this area of the leg, assign it to b__L_Calf__; - do the same with the other side and b__R_Calf__; - for the future, do not re-use those original meshgroups of legs, they arent always rigged the same, just replace them
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Post by BammBamm on Jun 27, 2024 16:03:51 GMT -5
Hi, I followed what you said but because the first method didn't do much, replaced it and it did do something for the front of my legs. But the back part of the legs still has the seam. I am going to now follow the edit you made. (Edit: The seam is still there in the back and a bit on the front after doing everything, I'm so confused ^^' Some parts of it did go away though.) Updated BlendPackage
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Post by mauvemorn on Jun 28, 2024 3:24:32 GMT -5
Weight set to 0 - the bone does not affect an area ( 0% ) Weight set to 1 - the bone affects an area to the max ( 100% )
You didnt need to change weight value to 0. Change it back to 1 and repeat the process. After that, you may also select everything with A and Mesh - Weights - Normalize all
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Post by BammBamm on Jun 28, 2024 18:33:36 GMT -5
I just redid the process with weight set to 1 instead. The seam is unfortunately still there in-game. Blend
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Post by BammBamm on Jul 1, 2024 0:54:51 GMT -5
Bump
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Post by mauvemorn on Jul 3, 2024 3:41:54 GMT -5
You didn’t need to retransfer uv_1 of the body, now it is messed up and needs to be replaced. Do everything exactly like this: - open your blend file and join all three meshgroups into one; - in uv editor enable sync and in uv_0 select all uvs of the body; - in 3d view press Delete - Faces; - save and close; - in s4s click on CAS and type in Lingerie, choose the lingerie set, export the blend, open; - switch to Edit mode, select everything with A, Mesh - Merge - By distance; - File - Append - your blend with the swimsuit - Object - your swimsuit, append; - in this order: select your swimsuit, Ctrl-select the body, join; - delete both color attributes, create a new one with 00ff00 color; - do not delete anything or split the mesh. Save, import back into Lingerie set package you just made, not the original one.
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Post by BammBamm on Jul 3, 2024 11:03:11 GMT -5
I have basically restarted everything since then and I believe I didn't transfer the UV_1 again. Would the steps you just gave change in this case
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Post by mauvemorn on Jul 3, 2024 11:34:39 GMT -5
Yes. Make sure to restart a package to make sure the file is being imported and you are seeing the right file. just replace the body and that’s it
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Post by BammBamm on Jul 4, 2024 11:58:47 GMT -5
The seam is finally fixed aa. Thank you so much
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