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Post by torimarene on Jun 28, 2024 11:36:37 GMT -5
Hi, I have an issue with a mesh I am making, and are wondering what is causing it. I'll sent some photos here so you can see it. drive.google.com/drive/folders/1f_8_x2HBcqDHMZ6QwFiWffL2I9Q8XrZC?usp=sharingThe outfit looks overall okay ingame, unless they move their legs out, then they appear weirdly shaped in their upper part of the legs. That is the only issue, and I can't figure out what causes it. Does it have something to do with the vertexpaint? I used the skintight one with the color #00FF00 Or maybe it is a weightpaint issue??
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Post by mauvemorn on Jun 28, 2024 15:51:06 GMT -5
Hi. You must not join the body with the garment until the latter receives weights, uv_1 and vertex paint. Right now legs received data from the skirt and are behaving as such. You need to delete the body from your garment’s meshgroup and add a new one. Also, dresses must be vertex painted with two colors It is best if you just transfer all this data
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Post by torimarene on Jun 28, 2024 17:47:36 GMT -5
Wow thankyou so much. I did datatransfer, but there could have been something I forgot in the process. I'll try again
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Post by mauvemorn on Jun 29, 2024 0:57:13 GMT -5
You need to replace the body, re transferring data will not fix this issue, it is what caused it
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Post by torimarene on Jun 29, 2024 11:18:10 GMT -5
I did remove the body like you mentioned, so I only have my reference and my mesh, and the new body. Everything is seperated, and I am using an older savefile, to not mess it up.
Is it only the uv_1 that should have data transfers?
Also, I am doing my best understanding, since english isn't my first language.
I hope I understood the data transfer correctly.
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Post by mauvemorn on Jun 29, 2024 11:41:04 GMT -5
The main cause of the problem are weights, but you need to re-transfer weights, uv_1 and vertex paint since the last two things aren’t correct either
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Post by torimarene on Jun 30, 2024 11:32:55 GMT -5
After working around in the weights colors, it seems like the issue dissapeared for me ingame.
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