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Post by ryuketsu on Jun 30, 2024 10:21:00 GMT -5
I've been toying around with Blender and Sims 4 Studio for quite a while now. I found this collection of mods that allow to create furry styled characters and they work well for the most part. Then I realized that Zorryn, a popular 3D modeler for furry characters has released on their patreon a model for teeth. So I decided to try and bring it over as a package for personal use (won't release it without Zorryn's permission).
I set the weight paint and vertex paint following what is for the existing teeth and they appear to be correctly animated in game as well Vertex paint color is #007F00 much like it is for the default teeth.
However, I get different results in game depending on the sim. For example, here it looks acceptable: But on some characters, the mesh appear completely warped:
I'm a total loss here. I don't know why that happens or how to fix it. So far it has looked decently on only one of my sims. And I have at least a dozen.
Any possible solutions for this?
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Post by mauvemorn on Jun 30, 2024 11:24:42 GMT -5
Hi. You didnt mention making a uv_1 map, so i'm going to assume that you didnt, that is the most likely cause Here's a foolproof method of adapting teeth
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Post by ryuketsu on Jun 30, 2024 14:29:40 GMT -5
Hi. You didnt mention making a uv_1 map, so i'm going to assume that you didnt, that is the most likely cause Here's a foolproof method of adapting teeth I followed that tutorial to transfer uv_1 from default teeth to the mesh. Even redid the steps a few times to make sure I wasn't forgetting anything. No change. I would share the package and blend files but as I said, I don't think it is fair to publicly share it when the source mesh comes from the creator's Patreon.
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Post by mauvemorn on Jun 30, 2024 15:02:38 GMT -5
Could you send me a link to the blend file privately?
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Post by ryuketsu on Jun 30, 2024 15:45:33 GMT -5
Could you send me a link to the blend file privately? Sorry for the delay. Check your Private Messages.
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Post by ryuketsu on Jun 30, 2024 19:21:38 GMT -5
I found the cause. It's Hellfrozeover's Shoulder Slider. But that would imply that this mod is somehow affecting the teeth. But that makes no sense. I didn't assign shoulder vertex groups to this mesh.
Edit: I moved the mesh in the uv_1 map and it seems to have fixed the warping but it is still being affected by the shoulder slider. I wonder if it can be avoided entirely by selecting another location for the uv_1 map. But I guess this may mark the issue as resolved.
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Post by mauvemorn on Jul 5, 2024 14:01:42 GMT -5
only vertex groups with CAS in the name affect the mesh. This morph is not bone-based - choose uv_1; - select one row of teeth's uvs; - UV - Align - Align vertically; - if this wont help, you cant fix it on your part, just delete the slider
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