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Post by fooeyhmphgadzooks on Jul 7, 2024 3:50:21 GMT -5
hello, i think i might just be missing something but i haven't recoloured brows in some time and am currently running into the notorious "your texture must be saved as a PNG or an uncompressed DDS B8G8R8A8 (Linear, A8R8G8B8) with mip maps" problem. i briefly read something about eyebrows being categorized as makeup but didn't fully understand what had to be changed.this is the tutorial/chain of events i do when recolouring anything hair related, i thought it worked for brows but that doesn't seem to be the case. any help is appreciated! thank you (in case the link doesn't work, tutorial: verdigriss.tumblr.com/post/179481315823/the-witching-hour-recolouring-tutorial-no)
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Post by mauvemorn on Jul 7, 2024 7:53:14 GMT -5
Hi. Save your dds file as uncompressed or use png instead
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Post by fooeyhmphgadzooks on Jul 9, 2024 0:25:11 GMT -5
hi sorry, how would i save as uncompressed? is that a different setting within the nvidia dds plugin? i guess i'm also just unfamiliar with recolouring pngs since i found it easier to do it the same way in the tutorial. i apologize for how dumb this is.
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Post by mauvemorn on Jul 9, 2024 0:41:39 GMT -5
Instead of saving it as « DXT5 Interpolated alpha » save it as « B8G8R8A8 Uncompressed ». Look through options, it may be called differently
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