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Post by NoobChan on Jul 12, 2024 13:34:12 GMT -5
I made a mini dress where the lacing should be displayed from below, but when I went to check if my CC displays correctly with different morphs and movements. And if the body differs from the standard, the laces go under the textures. I'm assuming the whole problem is uv_1 but I can't figure out how to fix it. my blend file
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Post by mauvemorn on Jul 12, 2024 16:01:11 GMT -5
Hi. Could you please upload this file on mediafire.com or something, the speed is very slow
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Post by o19 on Jul 12, 2024 16:07:11 GMT -5
This file host seems to have its issues. So I can only assume that the weight paint is missing for the lower parts.
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Post by NoobChan on Jul 14, 2024 15:00:27 GMT -5
Hi. Could you please upload this file on mediafire.com or something, the speed is very slow yes, sure
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Post by NoobChan on Jul 14, 2024 15:11:14 GMT -5
This file host seems to have its issues. So I can only assume that the weight paint is missing for the lower parts. I seem to have fixed the weights for the lower and in motion they work not bad. Now checking if I uploaded the right file, I noticed that because I transferred weights from the long skirt, the legs are a bit distorted and I need to fix the weights, but I'm more concerned about clipping parts when I'm changing body parameters, because as far as I know it depends on uv_1. here is mediafire link
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Post by mauvemorn on Jul 14, 2024 15:19:49 GMT -5
- select all parts of the body and separate them; - select the dress, remove all bones; - clone yfBody_Chemise, export the blend, append in the scene, rename to Reference; - select the dress, transfer weights and uv_1 as shown below, then clean weights and limit total; - then remove legs from the reference and transfer vertex paint; - delete the reference, join the body with the garment, import back into the package
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Post by NoobChan on Jul 18, 2024 6:15:53 GMT -5
- select all parts of the body and separate them; - select the dress, remove all bones; - clone yfBody_Chemise, export the blend, append in the scene, rename to Reference; - select the dress, transfer weights and uv_1 as shown below, then clean weights and limit total; - then remove legs from the reference and transfer vertex paint; - delete the reference, join the body with the garment, import back into the package Thank you! Now everything is working properly. I was transferring weights and uv in a more primitive way from old youtube guides.
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