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Post by livine on Jul 12, 2024 13:47:13 GMT -5
HEY yall! I'm having trouble baking a texture in blender. I made a scalp on top of the ts4 model and designed it. Now I'm attempting to texture bake the new texture to import into s4studio. But the baked image shows the mannequin. IN short I'm trying to get the texture of just the scalp texture I made without the mannequin. I have tried baking the texture from the scalp mesh but it shows up like this :(
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Post by mauvemorn on Jul 12, 2024 15:01:29 GMT -5
Hi. You need to set the head's material's alpha to 0 so that the head looks transparent before baking
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Post by livine on Jul 12, 2024 15:27:15 GMT -5
Hi. You need to set the head's material's alpha to 0 so that the head looks transparent before baking I actually tried that and nothing shows up after its baked (btw I also changed blend to alpha hashed)
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Post by mauvemorn on Jul 12, 2024 15:41:32 GMT -5
Share your blend please ( the latest version)
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Post by livine on Jul 12, 2024 16:02:23 GMT -5
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Post by mauvemorn on Jul 12, 2024 16:10:36 GMT -5
We need permission
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Post by livine on Jul 12, 2024 16:14:47 GMT -5
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Post by mauvemorn on Jul 12, 2024 21:44:23 GMT -5
ah, these are just textures, not a hair system. You're rebaking it the wrong way from one mesh to another, but this is not the best way of doing it to begin with - select head_2.001 and apply all modifiers; - delete all uv maps beside uv_0. Rename it to something; - add data transfer modifier, choose head_2 as source object, enable Face corner data, then UVs. Choose Nearest face interpolated and uv_0 in the drop down; - click on Generate data layers and apply; - select transferred uv_0, switch to Render tab, Bake type to Diffuse, disable Indirect and Direct, enable Color, Margins to 0. Select the node with a texture to which you want to bake, hit Bake; - save the image, close; - open an image editor and adjust the baked result with an eraser a bit
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