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Post by alonzoadventures66 on Jul 16, 2024 9:59:24 GMT -5
ive made a beanie in marvelous designer but i dont know where to go after this.i cant find a tutorial on blender that shows how to put the hat into the sims 4 with both the colour, texture and picture from marvelous.ive tired tutorials but its just not working because their not specifically for hats.please help!
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Post by mauvemorn on Jul 16, 2024 10:46:36 GMT -5
Hi. Blender uses its own material system and ts4 requires a specific uv arrangement, so you do not need MD materials or textures because all of it has to be re-done in Blender anyway. - export your hat as thin and weld; - clone a similar hat, export a blend, open, rename a meshgroup to reference; - import your hat from MD, align its position with that of Maxis reference, otherwise it will conflict with hair; - transfer all data from a reference; - in uv_0 shrink uvs with S Y 0.5 and put in the space meant for hats; - give your item cut 0000, delete the reference, import back into the package, test in-game; - if everything works fine, make lods; - set up materials and bake textures. Its pretty much the same process as this but without making a torus and mirroring it
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