Post by simsimmagirl on Jul 16, 2024 23:54:49 GMT -5
Hello,
I'm facing this issue on my laptop and Mac. I thought maybe it was a graphics card issue when it came to my laptop but my Mac is having the same issue. I open blender and the sim is grey, there is no texture on the sim.
I have tried changing the path from blender 2.79 to 3.3. However whenever I change the path to Blender 3.3 I get this message...
"Sims 4 Studio 1.4.1.4 (Aurora)
S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "/Users/[UserName]/.local/share/S4Studio/Scripts/clipimporter.py", line 33, in <module>
mannequin_mesh = load_geom('geom', geom, {}, rig, mannequin_material)
File "/Users/[UserName]/Library/Application Support/Blender/3.3/scripts/addons/s4studio/cas/blender.py", line 312, in load_geom
set_color(mesh,color_index,loop_index, create_color([c / 255.0 for c in vertex.colour[color_index]]))
File "/Users/[UserName]/Library/Application Support/Blender/3.3/scripts/addons/s4studio/blender/__init__.py", line 226, in set_color
mesh_data.color_attributes [color_index].data[loop].color_srgb = color
AttributeError: 'ByteColorAttributeValue' object has no attribute 'color_srgb'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x7ff69f817a08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x7ff69f817a08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x7ff69f817a08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x7ff69f817a08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x7ff69f817a08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x7ff69f817a08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x7ff69f817a08>
Mode is now POSE
changing mode from OBJECT to OBJECT select=<bpy_struct, Object("geom") at 0x7ff69f917808>
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender (System.String script, System.String blend, System.Boolean background, System.Boolean check_version) [0x002fc] in <08cee5a1879946dba365d4a84feb204c>:0
at S4Studio.Blender.BlenderUtilities.ExportClip (System.String custom_blend, System.String custom_clip, System.String mannequin_folder, System.String mannequin_texture, System.String rig_resource) [0x00117] in <08cee5a1879946dba365d4a84feb204c>:0
at S4Studio.ViewModels.Animation.AnimationPackCustomContent+<>c__DisplayClass152_0.<DoExport>b__0 () [0x00106] in <08cee5a1879946dba365d4a84feb204c>:0
at S4S.UI.Core.S4SWindow+<>c__DisplayClass17_0.<BeginLoading>b__1 () [0x00014] in <08cee5a1879946dba365d4a84feb204c>:0"
Help please.
I'm facing this issue on my laptop and Mac. I thought maybe it was a graphics card issue when it came to my laptop but my Mac is having the same issue. I open blender and the sim is grey, there is no texture on the sim.
I have tried changing the path from blender 2.79 to 3.3. However whenever I change the path to Blender 3.3 I get this message...
"Sims 4 Studio 1.4.1.4 (Aurora)
S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "/Users/[UserName]/.local/share/S4Studio/Scripts/clipimporter.py", line 33, in <module>
mannequin_mesh = load_geom('geom', geom, {}, rig, mannequin_material)
File "/Users/[UserName]/Library/Application Support/Blender/3.3/scripts/addons/s4studio/cas/blender.py", line 312, in load_geom
set_color(mesh,color_index,loop_index, create_color([c / 255.0 for c in vertex.colour[color_index]]))
File "/Users/[UserName]/Library/Application Support/Blender/3.3/scripts/addons/s4studio/blender/__init__.py", line 226, in set_color
mesh_data.color_attributes [color_index].data[loop].color_srgb = color
AttributeError: 'ByteColorAttributeValue' object has no attribute 'color_srgb'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x7ff69f817a08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x7ff69f817a08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x7ff69f817a08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x7ff69f817a08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x7ff69f817a08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x7ff69f817a08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x7ff69f817a08>
Mode is now POSE
changing mode from OBJECT to OBJECT select=<bpy_struct, Object("geom") at 0x7ff69f917808>
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender (System.String script, System.String blend, System.Boolean background, System.Boolean check_version) [0x002fc] in <08cee5a1879946dba365d4a84feb204c>:0
at S4Studio.Blender.BlenderUtilities.ExportClip (System.String custom_blend, System.String custom_clip, System.String mannequin_folder, System.String mannequin_texture, System.String rig_resource) [0x00117] in <08cee5a1879946dba365d4a84feb204c>:0
at S4Studio.ViewModels.Animation.AnimationPackCustomContent+<>c__DisplayClass152_0.<DoExport>b__0 () [0x00106] in <08cee5a1879946dba365d4a84feb204c>:0
at S4S.UI.Core.S4SWindow+<>c__DisplayClass17_0.<BeginLoading>b__1 () [0x00014] in <08cee5a1879946dba365d4a84feb204c>:0"
Help please.