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Post by BammBamm on Jul 18, 2024 14:04:53 GMT -5
Hi! I am wanting the middle part of my necklace (except for the charm) to move with the neck slider, so that it looks more natural and retains the base shape I made. I've tried changing the weights of the clavicles, neck, spine1, but nothing is seemingly happening. Package fileBlend FileMisc Info:1. S4S version: 3.2.1.9 (STAR) 2. Blender version: 3.3.2 3. Issue: Middle Part of necklace not moving with neck. 4. Category: Necklace. Thumbnail image: ----- ----- This is how it's supposed to look like: And this is how it looks like in CAS: Thank you in advance for whoever possibly ends up helping!
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Post by mauvemorn on Jul 18, 2024 14:32:06 GMT -5
Hi. Only bones with _CAS_ in their names are responsible for morphing. Your item isnt affected by them, so no point in editing weights. Transfer weights and uv_1 with Nearest face interpolated from the top under the rig. Then select everything in uv_1 and UVs - Merge - By distance. You can merge some torn areas further. This is about as goof as it can get, any further adjustments to the string will lead to clipping
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Post by BammBamm on Jul 18, 2024 15:45:01 GMT -5
I did as you've said and it didn't change anything in the game unfortunately :( This is my UV 1. Would you mind telling me if you see anything wrong with it? (OH WAIT, I see some differences now that I can see them right by each other xd. I'll make mine look like yours and try again.)
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Post by BammBamm on Jul 18, 2024 15:51:57 GMT -5
I tried to match yours and it made it look a bit deformed in my game. Maybe it is just not possible ^^'
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Post by mauvemorn on Jul 18, 2024 16:11:15 GMT -5
Yours looked fine. Like I said, that’s about as good as it can get without additional problems. You can try selecting uvs of those edge loops that stay in place and moving them a bit closer to the ones above, but that’s about it.
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