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Post by mel77777777777777777 on Jul 21, 2024 16:05:32 GMT -5
Im working in a default teeth replacements but when i import the the mesh the program dont import my mesh this still showing the original teeth mesh. I have tried use the packege of magic bot but after importing my mesh and my texture in the game keeps the original mesh of magic bot, im using blender 2.79 for this. MagicBot Package edit
My override teethMy blend fileThe problem only happen when i create a default replacements after all work normal.
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Post by mauvemorn on Jul 22, 2024 11:23:59 GMT -5
Hi. Your blend is imported and it works as intended in-game. Remove any other teeth override from the mods folder
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Post by mel77777777777777777 on Jul 22, 2024 11:43:37 GMT -5
Hi. Your blend is imported and it works as intended in-game. Remove any other teeth override from the mods folder But in my game and sims 4 studio thats dont work im imported the mesh and the texture and the mesh and never changed, its my s4 studio version the problem????
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Post by mauvemorn on Jul 22, 2024 11:54:13 GMT -5
Do you have the latest version of s4s? If no, delete it and install. The mesh is inside the package you shared, you can see a different polycount and the mesh itself in the warehouse
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Post by mel77777777777777777 on Jul 22, 2024 12:13:47 GMT -5
Do you have the latest version of s4s? If no, delete it and install. The mesh is inside the package you shared, you can see a different polycount and the mesh itself in the warehouse Im have made all im unistalling the s4studio 2 times, i have used the intalation version and the zip version and changed the blender version to the 2.70 but any change the polyacont is the the same and i dont know how make :C. this problem only hapen when i use override option, exist another way for fix this??
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Post by mauvemorn on Jul 22, 2024 12:20:26 GMT -5
Download the package you shared with us and check the polycount in the mesh tab. Does it say (around) 9 thousands? You may be looking at a different version of this package and are unable to import again because of the changed path. If that is the case, change it back to blender.exe in blender 2.79, save the blend in this version and import again
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Post by mel77777777777777777 on Jul 22, 2024 12:48:08 GMT -5
Download the package you shared with us and check the polycount in the mesh tab. Does it say (around) 9 thousands? You may be looking at a different version of this package and are unable to import again because of the changed path. If that is the case, change it back to blender.exe in blender 2.79, save the blend in this version and import again That may sound a bit cursed, but when I use my override packages in Sims4 Studio, they don't show any changes (polycount), BUT if I upload this package and then reinstall it, it shows the correct polycount in the program. I don't know what the reason is or the difference between s4 and packet read time, but I hope you guys fix it because it's strange. In conclusion the solution is upload the file and install them cuz im my computer ( the site were im created the package) doesn't worK :/ but anyway thanks ♡
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Post by mauvemorn on Jul 22, 2024 12:54:23 GMT -5
Import, save, return to s4s main menu, then open a package again the mesh imports but the polycount’s number stays the same until you “refresh” the window I’ll notify the developer about this issue
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