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Post by simsonico on Jul 22, 2024 8:55:43 GMT -5
I am trying to convert some boots. They look fine in Blender, and the weights also seem to work fine in Blender, but for some reason they deform very badly in game. This is what they look like in game: I even tried to import/export from S4Studio and transfer the weights a second time because I know sometimes they get messy in S4Studio, but no luck. Here is the .blend file.If anyone can check it and try to see if anything is wrong with the mesh/weights, I would appreciate it!
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Post by mauvemorn on Jul 22, 2024 10:55:16 GMT -5
Hi. There are more than 60 vertex groups in the list. Starting from 3.2.2.1, s4s deletes all unused ones upon import, which should fix this problem. So if you have an older version, update, restart the package and re-import. If this wont help, install this addon, remove unused vertex groups yourself, then import into a new package
Unrelated to the problem, but shoes are vertex painted with 00FF00
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