|
Post by evanescesims on Jul 23, 2024 11:32:30 GMT -5
|
|
|
Post by mauvemorn on Jul 23, 2024 12:32:00 GMT -5
Hi. We need to see the blend file
|
|
|
Post by evanescesims on Jul 23, 2024 14:07:20 GMT -5
|
|
|
Post by mauvemorn on Jul 23, 2024 15:27:18 GMT -5
It is rigged incorrectly. The sum of all weights must be no more or less than 1 ( 100% ), right now it is 2. ![](https://i.imgur.com/VYryY5C.png) b__R_LoLip__ must not affect the mesh at all, so delete it with - button in Vertex group field. There are other issues: - the ears you're seeing in the scene do not match the ones sims have in-game. Clone yfHead_Mannequin, export the blend, append in the scene, move your earrings to match this head; - uv_1 should be transferred from yfHead_Mannequin, not maxis earrings, since their placement differs. When transferring it, choose Nearest face interpolated. If you'll find them stretching in-game, you may need to weld uvs of each earring; - not a big deal, but the last uv map can be deleted
|
|
|
Post by evanescesims on Jul 23, 2024 17:53:20 GMT -5
It is rigged incorrectly. The sum of all weights must be no more or less than 1 ( 100% ), right now it is 2. ![](https://i.imgur.com/VYryY5C.png) b__R_LoLip__ must not affect the mesh at all, so delete it with - button in Vertex group field. There are other issues: - the ears you're seeing in the scene do not match the ones sims have in-game. Clone yfHead_Mannequin, export the blend, append in the scene, move your earrings to match this head; - uv_1 should be transferred from yfHead_Mannequin, not maxis earrings, since their placement differs. When transferring it, choose Nearest face interpolated. If you'll find them stretching in-game, you may need to weld uvs of each earring; - not a big deal, but the last uv map can be deleted so i re added the yfHead_Mannequin and moved the earrings but when i re imported the mesh into S4S it no longer fits on the head as the mannequin ear was smaller than the head, so now i dont know what to do again
|
|
|
Post by mauvemorn on Jul 24, 2024 5:05:08 GMT -5
The head you see in blender and in s4s is different from the one used in-game, check in cas
|
|
|
Post by evanescesims on Jul 24, 2024 5:40:28 GMT -5
The head you see in blender and in s4s is different from the one used in-game, check in cas i did i went into game and its now off the head and in the air for some reason
|
|
|
Post by mauvemorn on Jul 24, 2024 7:14:40 GMT -5
Seounds like you removed weights incorrectly. - open your blend file; - with b__R_LoLip__ selected, click on - button to delete it if you havent yet; - in Edit mode select everything with A; - with b__Head__ selected and Weight set to 1, click on Assign; ![](https://i.imgur.com/pJeNIXL.png) If wont help, share the updated blend file
|
|
|
Post by evanescesims on Jul 24, 2024 14:21:39 GMT -5
|
|
|
Post by mauvemorn on Jul 24, 2024 15:51:41 GMT -5
Ah, not floating away from the body. The ears your sim has are very different from the standard ones, so you need to adjust them to match earrings. Also, uv_1 is still the same. Not like re-doing it would help much, since they cant follow ear morphs precisely, but re-transfer it with Nearest face interpolated from a mannequin. Now you see why there is nothing like this among maxis items
The third preset seems to be the closest
|
|
|
Post by evanescesims on Jul 25, 2024 7:10:24 GMT -5
Ah, not floating away from the body. The ears your sim has are very different from the standard ones, so you need to adjust them to match earrings. Also, uv_1 is still the same. Not like re-doing it would help much, since they cant follow ear morphs precisely, but re-transfer it with Nearest face interpolated from a mannequin. Now you see why there is nothing like this among maxis items
The third preset seems to be the closest ohhh okay thank you sm ![:)](//storage.forums.net/6001674/images/WNwxbfQj8IjIZEU0V3PE.png) )))
|
|