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Post by makesims on Jul 23, 2024 23:04:01 GMT -5
I'm working on a mesh edit of a jacket from the werewolf pack that has both a feminine and masculine frame version. The only change I really made was tucking in the shirt. Both meshes have issues. On the feminine frame mesh the shirt breaks through the jacket on sims with larger breasts. On the male frame there are these tiny tiny holes in random spots. I've been struggling with figuring out how to fix both of these issues. I know that when the issue is overlapping meshes it's usually because there's too much of the shirt layer left under the jacket, but I can't figure out how to remove any more of it without creating gaps in the mesh. I cannot find any other posts with the tiny holes problem, so I'm really at a loss with this one. The only thing I know how to do is remove doubles and that hasn't changed anything. feminine meshmasculine mesh
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Post by mauvemorn on Jul 24, 2024 4:33:04 GMT -5
Hi. For the shirt to not clip into the jacket, they must morph and move the same way. However, since the modified shirt connects to the lower body, you need it to behave like the lower body in that area as well. I think it would be faster to re-do the mesh instead of trying to fix the current one ( i used new blender, but everything is in the same place in the old one ) - export the original, open, no need in joining meshgroups into one. In edit mode select everything and Mesh - Vertices - Remove doubles with Merge distance set to 0.0001; - hover over the bottom of the shirt, press L to select, then Shift-select those faces at the bottom. Delete - Faces; - enable Snapping to Vertex, select one vertex, press G, and move it to the closest lower body's one. You do this everywhere theres a gap. You can create new vertices ( selected in the screenshot ) to join everything better; - as for the surrounding area, move vertices around so that theres no sharp transition; - now you need to transfer weights from the bottom to specific vertices on the shirt. Select all vertices you snapped to the body, create a new group, click on Assign; - expand the rig and make bottom selectable ( cursor icon); - select the shirt again, add Data transfer, choose bottom as Source. Choose Group in Vertex group. Enable Vertex data and Vertex groups, choose Nearest face interpolated as well. Enable Face corner data and UVs, change to Nearest face interpolated and choose uv_1 in the drop down. Apply; - delete Group with - button;
- now you split sharp edges, remove doubles where needed on other meshgroups and import back into the package
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