|
Post by jeroine on Jul 24, 2024 1:45:13 GMT -5
Hello! I'm trying to make a pretty complicated full body mesh (feet included), but I encountered an issue with transferring weights. I've tried cloning different meshes, using the Data Transfer modifier, and separating stuff like the arms, gems and ribbons. But the transfer is never smooth and almost all the vertex groups that should have weights don't have them. And the ones that should have weights are wayyyy off (see below). I don't even know if I could make it work in the game at this point, but I'm really hoping I can... .blend fileI haven't imported this into a .package file because the weights just don't want to work, so no package file right now. But I'll import it into one if needed. I also use Blender 2.79b if it helps! ![](https://i.imgur.com/q4FtPGN.png)
|
|
|
Post by mauvemorn on Jul 24, 2024 3:51:39 GMT -5
Hi. In newer versions ( 2.76+ ), you need to change default settings
Alternatively, you can transfer everything with data transfer faster
|
|
|
Post by jeroine on Jul 24, 2024 4:25:50 GMT -5
|
|
|
Post by mauvemorn on Jul 24, 2024 4:44:57 GMT -5
The garment and the reference must be in the same exact location, this is how data is transferred. Delete the reference and re-append it. Without moving it, re-transfer all data
|
|
|
Post by jeroine on Jul 24, 2024 20:31:18 GMT -5
Hello! Sorry for getting back here late and without pictures this time. Power got cut because of a typhoon.
But I tried again without moving it, and it works now! I'll report how it'll behave in-game.
Thanks again!
|
|