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Post by simming245 on Jul 25, 2024 17:27:25 GMT -5
![](https://imgur.com/ttpiTvv) Hey, I am trying to create a Mirrored CAS Background off of LittleDica's Style C Mirrored CAS Room. Everything shows up fine in Blender & S4Studio, but when I load it in game the room mesh is moved. The 6 pictures in the back are the only textures on the room mesh file except for the actual floor and wall. Is there anything that I am doing wrong with that texture because all of the other textures look fine. I followed this video, , for help and the room mesh part starts at 29:15. Any help would be greatly appreciated. The picture reference link is imgur.com/ttpiTvv, because I do not know if the pic uploaded or not. ![](https://imgur.com/ttpiTvv)
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Post by simming245 on Jul 25, 2024 17:28:25 GMT -5
It's like the room mesh moves up or to the side because you can see that the pictures are moved up and the carpet is on the wall.
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Post by mauvemorn on Jul 26, 2024 1:16:28 GMT -5
Hi. We would need to see the blend file. Most likely something isnt rigged right
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Post by simming245 on Jul 26, 2024 14:47:19 GMT -5
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Post by mauvemorn on Jul 26, 2024 15:19:50 GMT -5
lets compare yours to the original: - open the original littledica.CASroom.StyleC, export the blend, open; - numbers of meshgroups: original - 5, yours - 4, so one ( shadow under plants ) isnt being overwritten; - meshgroup cut 0: missing - meshgroup cut 1: in the original, furniture is assigned to a custom bone ( 0xD6DAB9F8 ), yours isnt assigned to any. Yours also has a color attribute that it does not need; - meshgroup cut 2: again, yours isnt assigned to 0xD6DAB9F8 - meshgroup cut 3: yours isnt assigned to a new bone, 0xCD68F001 - meshgroup cut 4: not assigned to 0xD6DAB9F8 So what you need to do: - select transparent mesh, create a new group with + button, double-click to rename and paste 0xD6DAB9F8. In Edit mode in 3d view select everything with A, then click Assign. Remove "color" with -; ![](http://i.imgur.com/cz37NgH.jpeg) - assign backdrop to 0xD6DAB9F8; - room mesh to a different bone, 0xCD68F001; - mirror to the first bone, 0xD6DAB9F8; - you need to create a meshgroup with 0 cut. You could create planes under object and align their textures with Diffuse. Alternatively, you could create a small plane and hide it inside a furniture, just make sure to assign a cut ( 0 ). This meshgroup does not need to be assigned to anything ![](http://i.imgur.com/hqHdjsQ.jpeg)
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