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Post by yeechuihar on Jul 27, 2024 9:50:42 GMT -5
Sorry I have no other account , I just have facebook,new to post here. I'm new in blender, this is my second decorate i make. may i ask about normal map. when i bake map in cycles render, the hair bake on the face area like on the image(link below).but i bake in blebder render, it looks normal. my first pot decorate normal map has same problem. but almost tutorial video ask to bake in cycles render. and my decorate show in the game , bake in blender render looks ok. and bake in cycles render ,the hair and ear not show clearly.I use 2.79.
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Post by mauvemorn on Jul 27, 2024 11:19:53 GMT -5
Hi. You could adjust distance parameter under Selected to active
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Post by yeechuihar on Jul 27, 2024 21:42:41 GMT -5
mauvemorn, is not the select active problem,I had tried 0.100 to 1000. if too high , my normal map got mess.is it the right way reply common? I don't see the reply common option.
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Post by mauvemorn on Jul 28, 2024 0:00:30 GMT -5
The whole sim’s avatar is less than two millimetres in length, so the smallest value you used is already too big. Start from 0.0001 and increase until all artifacts disappear
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Post by yeechuihar on Jul 28, 2024 8:03:53 GMT -5
thank you,next time I will try lowest first.
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