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Post by simmervibe on Jul 29, 2024 15:11:47 GMT -5
Hello! It's been a while and I'm back, ready to bother you with my questions again
I'm interested in learning about creating stockings and other skintight clothing, but it seems difficult to find detailed information about it. As I understand, there are two methods for creating leggings: making a Maxis recolor and creating a new mesh. The recolor process is clear to me, but I'm curious about the process of making new meshes. Mauvemorn explained this to me in this post - sims4studio.com/post/197509/thread but I need more guidance, as I don't quite understand what to do with mesh after MD.
For example, when I create a new mesh in Marvelous Designer, it comes with its own UV mapping. However, the UVs for socks and tights in The Sims 4 are mapped onto the legs. How can I adjust my mesh? Additionally, what should I do about the thickness of the garment? I want them to be as thin as possible to avoid clipping with pants or shoes, while still having a visible mesh.
Also, how can I create high-quality textures for stockings? Like making textures more vibrant at the toes and heels, adding stripes along the back of the legs and various patterns on my stockings, with cutouts and so on. Can I paint it on the body in any program, instead of the Photoshop? Any video-tutorial on that would be much appreciated.
Thank you!
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Post by mauvemorn on Jul 29, 2024 16:21:43 GMT -5
Hi. I dont remember, bud i ever explain how to baked textures from high poly to low poly? Basically, its the same with skintight clothing. You make a garment in md, then you bake ao from it to a nude body in blender and you're done. No need in using the mesh, just clone tights, import the texture and that's it, no adapting, no conflicts, no clipping into bottoms or shoes.
You can use texture paint mode or play with the material
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Post by simmervibe on Jul 29, 2024 16:27:31 GMT -5
Hi. I dont remember, bud i ever explain how to baked textures from high poly to low poly? Basically, its the same with skintight clothing. You make a garment in md, then you bake ao from it to a nude body in blender and you're done. No need in using the mesh, just clone tights, import the texture and that's it, no adapting, no conflicts, no clipping into bottoms or shoes. You can use texture paint mode or play with the material Hello. Yes, you explained it to me and it actually worked with outfits. But can you please explain the whole process with more details, like step by step, as I don't quite understand what should I do exactly with stockings that has no mesh... and how to make stockings with mesh...
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Post by mauvemorn on Jul 29, 2024 16:48:41 GMT -5
Do you want them to have wrinkles?
stockings with mesh are made the same way pants are
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Post by simmervibe on Jul 29, 2024 16:57:24 GMT -5
Do you want them to have wrinkles? stockings with mesh are made the same way pants are I want them to be realistic, like more thick garment at the toes and heels sections, stripes along the back side of legs, details on top of the stockings (I don't know how they called) and I'd really love to make them with garter belt. As for wrinkles, yeah, I'd like to know how to make them.
The problem is that I can't find any tutorial on stockings.
As for stockings with mesh, should I change their thickness/offset in MD so they won't clip with pants or boots?
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Post by mauvemorn on Jul 30, 2024 4:36:53 GMT -5
If fully-mesh based, you make them like any other garment. However, then they will clip into shoes no matter what. Feet in shoes are shaped and posed differently and the mesh of stockings cannot adjust to that, only textures can ( since they are projected on the mesh of feet). A sculpted garter belt will clip into pants as well because there is no way of excluding it.
Basically, all around bad idea. Id suggest to make only the garter belt sculpted, if you really need to, and not use them with pants. In other cases, these stocking would work only with underwear+no shoes
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Post by simmervibe on Jul 30, 2024 4:45:57 GMT -5
If fully-mesh based, you make them like any other garment. However, then they will clip into shoes no matter what. Feet in shoes are shaped and posed differently and the mesh of stockings cannot adjust to that, only textures can ( since they are projected on the mesh of feet). A sculpted garter belt will clip into pants as well because there is no way of excluding it. Basically, all around bad idea. Id suggest to make only the garter belt sculpted, if you really need to, and not use them with pants. In other cases, these stocking would work only with underwear+no shoes Alright, so if it is regular stockings I just draw them, if it is for some posing or wearing without shoes I can make them with mesh.
One more question, how do I sculpt the garter belt, as well as wrinkles and ribbons? And how do I paint them if I make them without mesh? Sorry for asking too much questions, I'm really bad at it for now.
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Post by mauvemorn on Jul 30, 2024 7:51:40 GMT -5
IMO, all of this would be easier to do in blender from start to finish. - clone underwear, join the bottom with feet, remove doubles, duplicate and separate the area you need for stockings, offset it; - quadrangulate, subdivide; - using cloth brushes, add wrinkles - using texture painting or material editing, add patterns and whatnot; - bake the result from the sculpted mesh to legs underneath, hide the sculpted mesh; - create bows and strings with extruded curves, convert them to mesh - transfer all data from legs to these bows and strings; - hide legs, give the bows cut 0, import into a package started from stockings. Import the texture you baked as well.
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Post by simmervibe on Jul 30, 2024 13:47:11 GMT -5
IMO, all of this would be easier to do in blender from start to finish. - clone underwear, join the bottom with feet, remove doubles, duplicate and separate the area you need for stockings, offset it; - quadrangulate, subdivide; - using cloth brushes, add wrinkles - using texture painting or material editing, add patterns and whatnot; - bake the result from the sculpted mesh to legs underneath, hide the sculpted mesh; - create bows and strings with extruded curves, convert them to mesh - transfer all data from legs to these bows and strings; - hide legs, give the bows cut 0, import into a package started from stockings. Import the texture you baked as well. Thank you!!!
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