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Post by evanescesims on Jul 31, 2024 7:05:46 GMT -5
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Post by mauvemorn on Jul 31, 2024 7:17:23 GMT -5
Hi. The uvs of the garment and the body should not overlap. You need to re-arrange them and re-bake textures. In the future, do not scale uvs of the garment individually unless the difference in quality us acceptable. It makes sense for buttons to be of better quality but not for the front of the garment as compared to the rest.
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Post by evanescesims on Jul 31, 2024 7:21:33 GMT -5
Hi. The uvs of the garment and the body should not overlap. You need to re-arrange them and re-bake textures. In the future, do not scale uvs of the garment individually unless the difference in quality us acceptable. It makes sense for buttons to be of better quality but not for the front of the garment as compared to the rest. ohh okay, so next time i scale everything as one instead of individually? also what if theres not much space on the uv? am i allowed to scale them really small without losing quality?
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Post by mauvemorn on Jul 31, 2024 8:01:26 GMT -5
You do it like this: - with all uvs of the garment select, move them so that the biggest uv island occupies the biggest empty space; - with everything still selected, press S and scale everything down until that biggest island fits into that space; - after that, you just deselect that island by hovering over it and pressing Shift L if I’m not mistaken; - then put the rest into free spots.
And no, you can’t scale them very small. One pixel can display only one color. Smaller uvs > less pixels > worse quality
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