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Post by nla on Jul 31, 2024 10:15:55 GMT -5
Hello, I created an object (desk) for the sims4. In sims4studio everything is good, there don't seem to be any problems. But once in the game, my desktop appears all distorted, I'm going to post a video to show you. I tried to change the Seams, change the uv map, change the normal/Specular map, I updated s4s to version 3.2.2.5 (star). But that didn't change anything... Anyone have any idea what could be causing this problem? And what could I do to fix it? Thank you. Video of distorded meshImage of mesh in s4s
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Post by mauvemorn on Jul 31, 2024 11:54:10 GMT -5
Hi. Did you assign the mesh to bones? If yes, share your blend and package files please.
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Post by nla on Jul 31, 2024 16:55:56 GMT -5
This might sound weird but even though I created few objects, I never needed to touch the bones. I will send them to you by private message. Thank you.
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Post by mauvemorn on Aug 1, 2024 3:19:32 GMT -5
transformBone is a vertex group with a corresponding name to the bone in the rig. When you assign an object to it, you "rig" it. You've already done that. Try this: - select s4studio_mesh_0 and remove transformBone, shadows arent meant to have them; - start a new package, import the updated blend there, try in-game.
Please tell me whether this fixes the issue. If not, this may be a bug with s4s
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Post by nla on Aug 15, 2024 18:45:32 GMT -5
Hi, I looked in the Shadow and there were indeed elements that should not be there. I removed them then my mesh was no longer distorted in the game! Thank you
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