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Post by lambracadabra on Jul 30, 2024 15:05:45 GMT -5
Hi! It seems I've encountered a bug. I installed the latest version today and I can't import custom lod2 and lod3 for the CAS items. It gives me an error. I tried on some of my old cc to re-export and re-import my lod2-lod3 and it's still giving me the same error.
edit: I've tried to delete some vertex groups of course, it did nothing, still getting this error.
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Post by mauvemorn on Jul 30, 2024 18:41:12 GMT -5
Hi! It seems I've encountered a bug. I installed the latest version today and I can't import custom lod2 and lod3 for the CAS items. It gives me an error. I tried on some of my old cc to re-export and re-import my lod2-lod3 and it's still giving me the same error.
edit: I've tried to delete some vertex groups of course, it did nothing, still getting this error.
Hi. Did you remove them on correct meshgroups with - button? Share the blend files and the package that are causing problems please
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Post by lambracadabra on Aug 1, 2024 11:36:31 GMT -5
mauvemorn Of course, I did. Actually, I've just tried again to remove one vertex group and it suddenly worked, the lod2 was imported successfully. However, in my old package which I've made in December when I export my old lod2 and import it right back, sims 4 studio gives me the same error. Here are the files.
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Post by mauvemorn on Aug 1, 2024 14:03:57 GMT -5
lambracadabra this blend file has 64 vertex groups in the list. recently a new feature was added to automatically delete unused ones to avoid this issue. However, in this blend, only 3 are unused, so the mesh is still affected by an extra bone Delete b__R_Foot__ from your mesh and normalize weights
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Post by lambracadabra on Aug 1, 2024 17:10:19 GMT -5
mauvemorn thank you! I'll be double checking from now on. Is it a new feature in s4s that doesn't let you import meshes with more than 60 groups? In the file I've sent you it's the same lod2 I made back in December, I've just tried to export-import to see if it's me or s4s. It's weird because it's used to work just fine, I didn't see any exploding legs in my game (I'm always checking for that).
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Post by mauvemorn on Aug 1, 2024 23:07:06 GMT -5
No more than 60 vertex groups per meshgroup is not a new rule of ts4, but now s4s warns people about it. The exploding leg thing doesn’t happen on all computers or on all graphics settings, but what looks right on yours may distort on others
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