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Post by xandezsims on Aug 7, 2024 3:36:45 GMT -5
Hi! Let me start by saying: I did not make this mesh. I started a recolor for this dress, only to find the model's fingers were twisted while testing. (Wish I'd checked first!) Animating her causes all sorts of fun distortions too. The skirt is also hemmed in triangular shapes at the bottom, but needless to say, I'm less worried about that.
Any help would be appreciated. Thanks.
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Post by mauvemorn on Aug 7, 2024 3:47:36 GMT -5
Hi. This item has very torn uv_1, which is responsible for morphing. Before i explain how to fix it, tell me if youd prefer to stay in blender 2.7x or use blender 4.2?
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Post by xandezsims on Aug 7, 2024 3:54:03 GMT -5
Hi, thanks for answering so quick! 2.7 please! I'm currently using that, since most of the tutorials find use it.
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Post by mauvemorn on Aug 7, 2024 6:03:34 GMT -5
Unfortunately, theres no Data transfer in 2.7, so you need 2.79 - install 2.79; - in s4s settings change blender path to blender.exe in blender 2.79 installation folder; - in s4s main menu click on CAS, in the search bar paste yfBody_DressMaxi, clone it, export the blend, naming it Reference; - open zulf celtic dress recolor attempt - BROKEN.package and export the blend again, open it in 2.79; - in UV editor enable sync, press B, click and drag to select all uvs of hands, in 3d view press Delete and choose Faces; - select everything with A and Tools - Remove doubles, Merge distance to 0.0001; - in the outliner double-click on s4studio_mesh_1 to rename it to Garment; - File - Append - reference.blend - Object - select s4studio_mesh_1, Shift-select all other s4studio_mesh_, append; - delete rig.001, bone_bone_shape.001. Select s4studio_mesh_1, shift-select others, in 3d view press Ctrl J to join, rename to Reference; - select Garment, delete all vertex groups, then delete uv_1; - add Data transfer, choose Reference ( which is visible) as Source object. Enable Vertex data and vertex groups, change Mapping to Nearest face interpolated. Enable Face corner data, then UVs. In the drop downs choose Nearest face interpolated and uv_1. Click on Generate data layers, apply; - switch to Edit mode, select everything with A, Tools - Weight tools - Clean with All groups, then Limit total; - select Reference, in edit mode select everything and remove doubles. Then disable Limit selection to visible and select only the hands. Press Ctrl I to invert, then Delete - Vertices; - in this order: select Reference, Shift- select Garment, join with Ctrl J; - in uv editor choose Edge select, select this whole uv island, Select - Select boundary loops, Mesh - Edges - Edge split; - save, import back into the original package
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Post by xandezsims on Aug 7, 2024 11:32:30 GMT -5
Thanks for the guide, I will give it a shot and let you know. I appreciate the help.
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Post by xandezsims on Aug 7, 2024 21:44:50 GMT -5
Okay, so! That fixed a lot of problems, thank you so much for the thorough tutorial! However, now there are other weird bits, and I'm not sure how to fix them either. They're minor, but I wanted to ask. First, the sleeves are now tearing around the wrists. I think that was happening before too, but I suspect I didn't remove enough of the hand mesh? I was afraid of leaving a hole, so I was over-cautious. Second part, I haven't the slightest idea what happened there. The left is the original skirt. The right is the skirt now.
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Post by mauvemorn on Aug 8, 2024 0:55:43 GMT -5
Zoom onto these areas that poke out, select some vertices on the hand and move them inside, further away from the sleeve Hover over one of these uv islands, press L to select it. Using Shift L select all other ones. Then switch to Edge select, Select - Select boundary loops, Mesh - Edges - Edge split
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Post by xandezsims on Aug 13, 2024 20:15:43 GMT -5
Took me this long to give it a try, but that did it! Thanks for all your help! :D
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Post by xandezsims on Aug 21, 2024 1:59:46 GMT -5
Hi! Me again. :B I thought I had this all figured out--a classic error, I know--so I tried testing it in game. It's mostly all right, but the skirt tears around the ankles when the Sim walks, like the underside is clipping through. I tested a few base game dresses and that seems normal-ish, but it looks a lot worse. There's also some minor clipping on the hem between the skirt and under-dress.
Any advice on how to minimize whatever's going on down there? Thanks as always.
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Post by serpentebianco on Aug 21, 2024 3:57:59 GMT -5
Hi, you need to edit the weight paint. Select the rig and switch from object mode to pose mode. Select the hip bone and move the leg forward with the R key until you see the mesh bend. Switch to your studio_mesh and go to weight paint mode (it is located in the same place as object mode) on the right select the Data tab and find the vertex groups b_L_Calf and b_R_Calf. You need to edit the weight paint in both of these groups. In this case, it is enough to use the smear and blur tools. Try to blur your weight paint so that the creases are removed. If you can't do this in the pose, return the bones to their original position by selecting them with Ctrl+a - RCM - clear user transform. - don't forget to do this when you're done with weight paint. You can also move other bones to check the weight paint of other vertex groups. Among other things, your mesh is divided into many parts, select it in edit mode on Ctrl+A, then select mesh - clean up - merge by distance at the bottom. This will save you from artifacts in the game and help avoid mesh breaks in animations. I also noticed that at the bottom your dress does not connect to the feet, this will be visible when your character is lying down, I would suggest connecting the vertex on the cutouts to the ankles of the legs, but you can also just close the holes and down the skirt on the legs a little in sculpting to hide the gap. The main thing is not to change the shape and position of the feet.
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Post by mauvemorn on Aug 21, 2024 4:31:10 GMT -5
This tutorial has step by step instructions Also, did you export this blend from the package after editing it? If yes, dont do it. If no, remove doubles on the garment before transferring any data, it is very torn
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Post by xandezsims on Aug 21, 2024 7:59:55 GMT -5
serpentebianco Hi! Thanks for the guide. I'm working with 2.79, and this thread is the extent of my Blender experience, but I will see if I can puzzle it out. I didn't make this one, I'm just trying like heck to fix it. Not entirely sure what to do about the feet though. But I appreciate your help! mauvemorn Great, thanks for the tutorial, I'll check it out. And yes, that is probably what I did. (The files names got chaotic as I got more frustrated, so I have no idea where anything is.) I'm probably going to do the whole thing over again, now that I'm more familiar with what to do. Thanks for your patience. I'll see if I can sort it out.
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