|
Post by koolaid1986 on Aug 8, 2024 14:06:08 GMT -5
I've spent all morning trying to unwrap and layout the UV map for this door, but I can't, for the life of me, figure out how to get the UV to work with S4S. This issue keeps coming up, and I end up giving up on so much CC because I just can't seem to figure it out. I've watched every YouTube tutorial I could find, but nothing seems to work. I built my door mesh based on a Sims door, marked the seams, unwrapped, and baked the textures. I've tried packing the islands in different ways, using various UV map setups, but I'm still stuck. I'm at a complete loss. Can someone please help me? Package fileBlender file
|
|
|
Post by mauvemorn on Aug 8, 2024 14:14:39 GMT -5
Hi. We need permission to download these files
|
|
|
Post by koolaid1986 on Aug 8, 2024 14:23:26 GMT -5
ok good to go
|
|
|
Post by koolaid1986 on Aug 8, 2024 14:25:32 GMT -5
I may have uploaded the wrong package file lol one sec
|
|
|
Post by koolaid1986 on Aug 8, 2024 14:27:21 GMT -5
|
|
|
Post by mauvemorn on Aug 8, 2024 15:22:39 GMT -5
Three causes: 1. UVs do not align with the texture. When you import the blend, the texture isnt imported as well automatically, you do it manually; 2. Overlapping uvs. There are two diffuse maps: one for the glass, one for the frame. All meshgroups of the frame must share the same uv space without overlapping. 3. Inverted normals. The red parts are inverted
|
|