Post by amoebae on Aug 9, 2024 8:23:33 GMT -5
I've used the studio.exportall and studio.importall cheats since they were enabled. I haven't created for a few months, and went to use exportall and it said it was under Tools now. So I tried using that and it warned me it couldn't find my Blender installation (I don't edit meshes so I don't have it), asked if I wanted to configure it, I said no (because again, I don't use it, I just work with textures), it attempted to export, and failed with the following message:
The Sims 4 Studio - Version 3.2.2.5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.ViewModels.Generic.BatchEditingViewModel.ProcessBatch(CatalogSims4CustomContent obj, IWindow window, BlenderUtilities blender_util, BatchMode mode, BatchExportOptions options) in X:\TheS4Studio\S4Studio.Shared\ViewModels\Generic\BatchEditingViewModel.cs:line 246
at S4Studio.ViewModels.Generic.BatchEditingViewModel.<>c__DisplayClass17_0.<ExecuteBatchExport>b__0() in X:\TheS4Studio\S4Studio.Shared\ViewModels\Generic\BatchEditingViewModel.cs:line 76
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
I just want to be able to export (and import) textures quickly and easily. I used to be able to. It would just dump everything in a folder together and I'd get rid of what I didn't need. Can anyone help?
The Sims 4 Studio - Version 3.2.2.5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.ViewModels.Generic.BatchEditingViewModel.ProcessBatch(CatalogSims4CustomContent obj, IWindow window, BlenderUtilities blender_util, BatchMode mode, BatchExportOptions options) in X:\TheS4Studio\S4Studio.Shared\ViewModels\Generic\BatchEditingViewModel.cs:line 246
at S4Studio.ViewModels.Generic.BatchEditingViewModel.<>c__DisplayClass17_0.<ExecuteBatchExport>b__0() in X:\TheS4Studio\S4Studio.Shared\ViewModels\Generic\BatchEditingViewModel.cs:line 76
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
I just want to be able to export (and import) textures quickly and easily. I used to be able to. It would just dump everything in a folder together and I'd get rid of what I didn't need. Can anyone help?