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Post by angiofavalon on Aug 10, 2024 16:02:55 GMT -5
Hey! I love these pants from Whimp1337 (middle and right), but I am not sure why the hands act this way? Like, they move to the left for some reason (first pic for comparison with other pants). Strangely, with certain tops, like in the third picture with the black sweater, the arms correct their position. This is not limited to these pants in particular, a bunch of others do this too and I am not sure why or how to fix it. Any ideas? I am very new to mods and just dipping my toes on Blender, but I want to learn! :3 Thanks!! ( cc in case you need it)
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Post by mauvemorn on Aug 10, 2024 16:18:28 GMT -5
Hi. When people disregard how original packages are structured, they often end up messing up certain data responsible for hand placement. This issue becomes particularly noticeable when height sliders are used.
For example, the shared file was started from an item made of 4 parts. Instead of splitting these pants into 4 parts and replacing the originals, the author simply delete 3 out 4 of them.
To fix this issue, you need blender. Do you want to do that?
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Post by angiofavalon on Aug 10, 2024 16:48:16 GMT -5
Hi. When people disregard how original packages are structured, they often end up messing up certain data responsible for hand placement. This issue becomes particularly noticeable when height sliders are used. For example, the shared file was started from an item made of 4 parts. Instead of splitting these pants into 4 parts and replacing the originals, the author simply delete 3 out 4 of them. To fix this issue, you need blender. Do you want to do that? Hi, thank you so much for explaining! Yeah, I'd love to. I have Blender 4.1 and Blender 3.6 installed, and S4S v3.2.2.2.
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Post by mauvemorn on Aug 11, 2024 4:43:30 GMT -5
- in s4s settings change the path to blender.exe in blender 4.1 installation folder; - open the package file with this item, Tools - Studio - Export all. This will export all recources from the package into a folder, created in the same location as the package; - open LOD 0 in 4.1; - select the meshgroup, switch to edit mode, select everything with A, Mesh - Merge - By distance; - in uv editor enable sync, click and drag to select all uvs of geometries that cover holes, Mesh - Split - Selection; - save; - open s4s, with Create CAS standalone selected, click on CAS, filter the catalog by Male, Clothing Bottom and 1 meshgroup, choose something, click Next, select the original package, replace it; - Tools - Studio - Import all.
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Post by angiofavalon on Aug 18, 2024 22:13:27 GMT -5
- in s4s settings change the path to blender.exe in blender 4.1 installation folder; - open the package file with this item, Tools - Studio - Export all. This will export all recources from the package into a folder, created in the same location as the package; - open LOD 0 in 4.1; - select the meshgroup, switch to edit mode, select everything with A, Mesh - Merge - By distance; - in uv editor enable sync, click and drag to select all uvs of geometries that cover holes, Mesh - Split - Selection; - save; - open s4s, with Create CAS standalone selected, click on CAS, filter the catalog by Male, Clothing Bottom and 1 meshgroup, choose something, click Next, select the original package, replace it; - Tools - Studio - Import all. Hello!! Sorry I am just getting back to this, I got busy with a few things but I finally got around to try it out! Thank you so much, it worked perfectly! I'll definitely be trying this out with all the other packages that have this issue. Only one thing tho, I couldn't find the Studio - Export all in the Tools tab? T-T I had to use the Shift+Ctrl+C exportall command and it had some issues: Didn't export the mesh or all the swatches, or the shad, spec, normal maps etc. Weird. But outside of that, this fixed the problem really well!! Thank you so much!
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Post by mauvemorn on Aug 19, 2024 2:20:59 GMT -5
You must be using an outdated version of s4s, it was moved to Tools recently
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