Post by radiansoatmeal on Aug 12, 2024 9:36:59 GMT -5
Sims 4 Studio 1.4.1.9 (Aurora)
S4Studio.Data.IO.Package.CorruptResourceException: Resource: 00B2D882-80000000-B0E17BBE88D362F1 (Zlib) in package:/Users/[UserName]/Documents/Electronic Arts/The Sims 4/Mods/1 - Build | Buy/C30 - [Felixandre] CHATEAU/CHATEAU_Frame1_Round_Tall.package contains invalid data. ---> Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x33))
at Ionic.Zlib.InflateManager.Inflate (Ionic.Zlib.FlushType flush) [0x006d4] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at Ionic.Zlib.ZlibCodec.Inflate (Ionic.Zlib.FlushType flush) [0x00013] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at Ionic.Zlib.ZlibBaseStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x00164] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at Ionic.Zlib.ZlibStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x00013] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer (System.Byte[] compressed, System.IO.Stream decompressor) [0x0001e] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at Ionic.Zlib.ZlibStream.UncompressBuffer (System.Byte[] compressed) [0x0000f] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at S4Studio.Data.IO.Package.PackageCompressor.Decompress (System.Byte[] data, System.UInt32 length, S4Studio.Data.IO.Package.DBPFCompressionType type) [0x00027] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.IO.Package.DBPFPackage.Decompress (System.Byte[] data, System.UInt32 length, S4Studio.Data.IO.Package.DBPFCompressionType type) [0x00006] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource (System.Type t, S4Studio.Data.IO.Package.IDBPFResourcePointer index, System.Boolean nocache) [0x001bf] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource (System.Type t, S4Studio.Data.IO.Package.IDBPFResourcePointer index, System.Boolean nocache) [0x00243] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData (System.Type t, S4Studio.Data.IResourceHandle resourceHandle, System.Boolean useDefault) [0x00014] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.ResourceProvider.GetResourceData (System.Type t, S4Studio.Data.IResourceHandle resourceHandle, System.Boolean useDefault) [0x00016] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.ResourceProvider.GetResourceData[TResource] (S4Studio.Data.IResourceHandle resourceHandle, System.Boolean useDefault) [0x00000] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.ResourceHandle.Data[TResource] () [0x00000] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.Objects.ObjectTextureViewModel.get_RenderTexture () [0x0002f] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.Objects.ObjectTextureViewModel.get_Image () [0x00000] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.ObjectMeshItem+<>c.<get_RenderTexture>b__19_1 (S4Studio.ViewModels.Generic.Sims4SwatchTextureBase x) [0x00000] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00045] in <1b34b8f52b324f28810e265b6f9777f8>:0
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Boolean& found) [0x00045] in <1b34b8f52b324f28810e265b6f9777f8>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <1b34b8f52b324f28810e265b6f9777f8>:0
at S4Studio.ViewModels.ObjectMeshItem.get_RenderTexture () [0x00096] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.SKObjectMeshPreview.RefreshTexture () [0x0001d] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.ObjectMeshItem.RefreshTexture () [0x0000a] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.BuyBuildLodItem.RefreshTexture () [0x00019] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.BuyBuildLodItem.get_Meshes () [0x00035] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.BuyBuildLodItem.get_PolygonCount () [0x00000] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.MeshPreviewViewController.TranslateView () [0x0002c] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.MeshPreviewViewController.set_LevelOfDetail (S4Studio.ViewModels.Generic.ILevelOfDetail value) [0x00007] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.StudioViewController`1[TCustomContentViewModel].SetLOD () [0x00033] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.StudioViewController`1[TCustomContentViewModel].ViewWillAppear () [0x0003f] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
S4Studio.Data.IO.Package.CorruptResourceException: Resource: 00B2D882-80000000-B0E17BBE88D362F1 (Zlib) in package:/Users/[UserName]/Documents/Electronic Arts/The Sims 4/Mods/1 - Build | Buy/C30 - [Felixandre] CHATEAU/CHATEAU_Frame1_Round_Tall.package contains invalid data. ---> Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x33))
at Ionic.Zlib.InflateManager.Inflate (Ionic.Zlib.FlushType flush) [0x006d4] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at Ionic.Zlib.ZlibCodec.Inflate (Ionic.Zlib.FlushType flush) [0x00013] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at Ionic.Zlib.ZlibBaseStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x00164] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at Ionic.Zlib.ZlibStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x00013] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer (System.Byte[] compressed, System.IO.Stream decompressor) [0x0001e] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at Ionic.Zlib.ZlibStream.UncompressBuffer (System.Byte[] compressed) [0x0000f] in <7eded1f67f7942cf8dbff79143b3dea9>:0
at S4Studio.Data.IO.Package.PackageCompressor.Decompress (System.Byte[] data, System.UInt32 length, S4Studio.Data.IO.Package.DBPFCompressionType type) [0x00027] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.IO.Package.DBPFPackage.Decompress (System.Byte[] data, System.UInt32 length, S4Studio.Data.IO.Package.DBPFCompressionType type) [0x00006] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource (System.Type t, S4Studio.Data.IO.Package.IDBPFResourcePointer index, System.Boolean nocache) [0x001bf] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource (System.Type t, S4Studio.Data.IO.Package.IDBPFResourcePointer index, System.Boolean nocache) [0x00243] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.PackageResourceProviderBase.FetchResourceData (System.Type t, S4Studio.Data.IResourceHandle resourceHandle, System.Boolean useDefault) [0x00014] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.ResourceProvider.GetResourceData (System.Type t, S4Studio.Data.IResourceHandle resourceHandle, System.Boolean useDefault) [0x00016] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.ResourceProvider.GetResourceData[TResource] (S4Studio.Data.IResourceHandle resourceHandle, System.Boolean useDefault) [0x00000] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.Data.ResourceHandle.Data[TResource] () [0x00000] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.Objects.ObjectTextureViewModel.get_RenderTexture () [0x0002f] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.Objects.ObjectTextureViewModel.get_Image () [0x00000] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.ObjectMeshItem+<>c.<get_RenderTexture>b__19_1 (S4Studio.ViewModels.Generic.Sims4SwatchTextureBase x) [0x00000] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00045] in <1b34b8f52b324f28810e265b6f9777f8>:0
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Boolean& found) [0x00045] in <1b34b8f52b324f28810e265b6f9777f8>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <1b34b8f52b324f28810e265b6f9777f8>:0
at S4Studio.ViewModels.ObjectMeshItem.get_RenderTexture () [0x00096] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.SKObjectMeshPreview.RefreshTexture () [0x0001d] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.ObjectMeshItem.RefreshTexture () [0x0000a] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.BuyBuildLodItem.RefreshTexture () [0x00019] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.BuyBuildLodItem.get_Meshes () [0x00035] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.ViewModels.BuyBuildLodItem.get_PolygonCount () [0x00000] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.MeshPreviewViewController.TranslateView () [0x0002c] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.MeshPreviewViewController.set_LevelOfDetail (S4Studio.ViewModels.Generic.ILevelOfDetail value) [0x00007] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.StudioViewController`1[TCustomContentViewModel].SetLOD () [0x00033] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0
at S4Studio.StudioViewController`1[TCustomContentViewModel].ViewWillAppear () [0x0003f] in <dd2e893ebfd04f2ca80ad2e52b477c42>:0