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Post by dG94aWM= on Aug 14, 2024 5:26:22 GMT -5
こんにちは。ゲーム内でオブジェクトを配置すると、テクスチャが不自然に見える部分があります。遠目から見ると問題ありませんが、拡大すると異常が発生します。この問題を解決する方法を教えてください。
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Post by mauvemorn on Aug 14, 2024 5:43:15 GMT -5
Hi. You need to save dds images as BC3 or DXT5 for the alpha channel to be preserved. Alpha channels of normal and specular maps are lost, so you need to re-make them.
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Post by dG94aWM= on Aug 14, 2024 6:14:21 GMT -5
Thank you for your reply. I imported the texture image as DXT5, but the appearance of the object did not change.I don't want the object to be transparent, I want it to look like a stuffed toy.
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Post by mauvemorn on Aug 14, 2024 7:46:39 GMT -5
Did you check the alpha channel? Was it white? Share updated package
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Post by dG94aWM= on Aug 14, 2024 8:37:23 GMT -5
The cause of the strange appearance was discovered. When the normal texture was checked, it was completely grey with no opaque areas. After correcting the normal texture and re-importing, the object now looks as expected. Thanks for the advice
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