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Post by fatalrosecreations on Aug 14, 2024 14:54:54 GMT -5
Can someone take a look at my files and help me sort whats going on. I have tried multiple times to fix the problem but I cant seem to figure it out. The skirt is clipping in weird places. When I try and redo the wieights, they are distributed weirdly and even if I manually fix them like in the lod 0 file, it still is wonky. drive.google.com/drive/u/2/folders/1TJ3tbGsmdGEo8NgbSt8JjPxkpYjGBxLw Pictures, package file, and fixed and original lod are all here.
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Post by mauvemorn on Aug 14, 2024 15:13:43 GMT -5
Hi. We need permission to download files
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Post by fatalrosecreations on Aug 14, 2024 17:30:11 GMT -5
oof sorry about that!~ Its fixed now
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Post by mauvemorn on Aug 15, 2024 4:22:48 GMT -5
Choose a difference reference of the same length or a bit longer with a straight bottom hem. Separate the dress from the body, delete all weights, transfer weights, uv_1 and vertex paint from a new reference How to make an item move and morph by transferring weights, uv_1 and vertex paint
Transfer weights, uv_1 and vertex paint with Data transfer. The result may not always be perfect, but it is best to solve problems as they come:
- Unhide the reference. It must be visible* ( eye icon ) and selectable* ( cursor icon );
- Select your hair;
- In Modifiers tab add Data transfer modifier;
- Choose Reference as Source object;
- Enable Vertex data and expand it;
- Enable Vertex groups*;
- In Mapping choose Nearest face interpolated;
- Enable and expand Face corner data;
- Enable Colors*;
- Shift*-click to enable UVs as well;
- In Mapping choose Nearest face interpolated;
- Expand UVs, choose uv_1 in Layer selection ( don't forget, otherwise uv_0 will be overwritten as well);
- Click on Generate data layers*;
- Apply the modifier;
- In Data tab expand UV maps. Double-click on UVmap, rename it to uv_0;
- If uv_1 appeared, it most likely transferred successfully;
- Expand Color attributes. If you see color0, it transferred;
- Expand Vertex groups. If you see names of vertex groups, they most likely transferred successfully. However, there is one ( or two ) more thing(s) you need to do;
- If you're using Blender 2.76 - 2.79, 3.6.1, switch to Edit mode, select everything with A, Mesh - Weights - Clean with Subset set to All groups to fix the result of a bug that exists in these versions;
- Regardless of your version of Blender, in Edit mode, with everything still selected, do Mesh - Weights - Limit total.
* Data will not transfer if you will forget to do these steps!!! | |
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