|
Post by goatniss on Aug 18, 2024 14:06:57 GMT -5
So I was resizing my mesh, and when I went to test it in S4S, the shadow mesh had gone from being a square to a pointy thing aiming to the skies. I've been using blender for three years, but this is my first time using it for sims cc. I'm lost and afraid. Image of the issueThe package fileLet me know if the blend file is needed. My upload speeds aren't great so I'm avoiding that.
|
|
|
Post by mauvemorn on Aug 18, 2024 14:59:34 GMT -5
Hi. Other than misaligned textures, i dont see anything odd about it. Importing into a package started from a different blend seems to fix the issue, so must be something off with this item specifically If you want to align a shadow with objects: - select the shadow plane; - switch to edit mode, in UV editor select everything with A, choose Diffuse in the drop down, scale down with S, shrink with S X if needed, align with a shadow of your choice; - in 3d view press NUM5 NUM7 to switch to the orthographic top view; - change Transformation orientation to Normal; - click on Transform tool. Press G to put it where an object is, then click on the red square to shrink it to match the width; - once aligned, select everything, press Shift D, then Esc to duplicate. Move under another object and adjust. If needed, move to a different shadow in uv editor as well. Do so until all have shadows underneath
|
|
|
Post by goatniss on Aug 18, 2024 15:24:55 GMT -5
Thank you so much!!! I didn't even think to try a new file. Also yeah, I knew the shadow looked bad, but this problem came about, and the shadow texture issue was put to the side.
|
|